DSound ReWind merge

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Hi all,

This is the last merge of the patches sent to the ReWind tree last week-end.

There are new files created (attached to the patch as diffs to /dev/null).
This time I did not forget to add the viral footer to it :-)

The patch is .gzed to save bandwidth (as a lot of code was moved, it is a
huge patch).

Changelog:
 Ove Kaaven <ovek@transgaming.com>
 Support DirectSound 8 interfaces. Split interface implementations into
 separate files. Split primary buffer and secondary buffer interfaces into
 separate implementations. Made the primary buffer state part of the dsound
 object, so primary buffer objects can be created and refcounted
 independently. Made the interfaces follow COM aggregation rules more
 closely. Converted the dsound critical section to a R/W lock to improve
 potential remixing concurrency. Fixed various bugs and refcounting issues.
 

-- 
		 Lionel Ulmer - http://www.bbrox.org/

Attachment: PATCH_DSOUND.gz
Description: Binary data


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