WM_PAINT BUG

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Well I've been trying to get UT and DeusEx to work under winex 2.0 (yeah I 
know about the linux binaries for UT). It both work great under software 
rendering but in HW they suck. In D3D the game loads up, then complains about 
vertex buffer and shuts down. In opengl it doesn't display any 3d graphics 
(ex. in deus ex I can see the menu, but not the 3d logo behind it), and the 
console is flooded with "beginpaint not called on WM_PAINT" messages. This is 
probably a bug which should be fixed. Good luck to the winex devel's!


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