Hi, If I kill a thread with a named pipe still open (like with 'killall wine'), the wineserver crashes while accessing a freed thread structure. This patch adds refcounting for the thread structure, dunno if it is correct. Ciao, Marcus Changelog: Add refcounting to the thread member of the pipe user. Index: named_pipe.c =================================================================== RCS file: /home/wine/wine/server/named_pipe.c,v retrieving revision 1.9 diff -u -r1.9 named_pipe.c --- named_pipe.c 2002/01/09 20:30:52 1.9 +++ named_pipe.c 2002/01/12 15:16:30 @@ -134,6 +134,8 @@ thread_queue_apc(user->thread,NULL,user->func, APC_ASYNC,1,2,user->overlapped,status); } + if (user->thread) + release_object(user->thread); user->thread = NULL; user->func = NULL; user->overlapped=NULL; @@ -361,7 +363,7 @@ else { user->state = ps_wait_open; - user->thread = current; + user->thread = grab_object(current); user->func = req->func; user->overlapped = req->overlapped;