David Bronaugh wrote: > > On Tue, 04 Dec 2001 14:53:37 Glenn Schrader wrote: > >> >> I've been successfully running Starcraft in multiplayer LAN mode and >> it uses IPX >> with NO crypto. A while back I attempted to connect to BattleNET and >> debug the >> problems but it complains about needing the crypto dll (as you've >> said) and maybe >> some other stuff. I didn't get very far. >> --- >> Glenn Schrader > > > Hmm.. well, all I'm trying for is IPX over LAN. Perhaps you can give > me some tips or pointers... as I have stated before, I'm using WINE > 20011108 (on Debian 2.2, but I built it from source), Starcraft 1.07, > and I have IPX crap loaded into the kernel, etc etc etc. It *should* > work, but it doesn't (dialog pops up, "Unable to initialize network > provider" when I click IPX network game, and select "OK"). > > David Bronaugh Ok. A few things for you to ponder... I haven't been able to get Starcraft to run on any builds newer than 20010510. Anything newer seems to have colormap problems and locks up. I can't see how this relates to your problem but it is a difference in what we're doing. Even though you have IPX installed, are you sure that its being started? Look for /etc/rc.d/init.d/ipx and /etc/rc.d/rc5.d/*ipx (should find 1 file). If you don't find these files then ipx hasn't been configured to start when Linux boots. If its not being started then use a command like the following to initialize the driver: ipx_interface add -p eth0 802.2 0x12345678 Are you attempting to play between two Linux machines to between a Linux and a Windows machine? The last value in the command line above (i.e. 0x12345678) can be any >>>non zero<<< number but must be the same everywhere. Check the ipx scripts in /etc/rc.d/* and/or in the Windows IPX protocol settings. If that doesn't make it work then i'm stumped. Its been pretty reliable for me. --- Glenn Schrader