Re: Does the back key not really stop the replay?

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On 07.09.2013 19:51, Thomas Maass wrote:
...
My plugin should work with an unpatched VDR.
I added a
cReplayControl::Stop();
as first command to the destructor of cMyReplayControl.
This works, but is that the way to go?
Can you suggest a better place to do the unlinking and
unmounting?

If you want to take actions in ~cMyReplayControl() that require
replay to have stopped already, calling cReplayControl::Stop()
there is certainly feasible. After all, it's called in
cReplayControl::~cReplayControl() just as well.

At any rate, I'll still add the kBlue/kBack-unification patch
for the next version, because it appears to make sense. This
shouldn't interfere with you still calling Stop() then in your
destructor.

Klaus

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