OK!! thankyou all, I got it working and I made a patch too. patch is for plugin dvd -> dvd-cvs-20071113 orking on vdr-1.7.4
diff -Naur ./dvd-ori/control-dvd.c ./dvd/control-dvd.c --- ./dvd-ori/control-dvd.c 2007-11-13 15:33:30.000000000 +0200 +++ ./dvd/control-dvd.c 2009-04-03 13:08:29.000000000 +0300 @@ -412,8 +412,8 @@ { #define STAY_SECONDS_OFF_END 10 int Seconds = (timeSearchTime >> 24) * 36000 + ((timeSearchTime & 0x00FF0000) >> 16) * 3600 + ((timeSearchTime & 0x0000FF00) >> 8) * 600 + (timeSearchTime & 0x000000FF) * 60; - int Current = (lastCurrent / FRAMESPERSEC); - int Total = (lastTotal / FRAMESPERSEC); + int Current = (lastCurrent / DEFAULTFRAMESPERSECOND); + int Total = (lastTotal / DEFAULTFRAMESPERSECOND); switch (Key) { case k0 ... k9: if (timeSearchPos < 4) { diff -Naur ./dvd-ori/player-dvd.c ./dvd/player-dvd.c --- ./dvd-ori/player-dvd.c 2007-11-13 15:33:30.000000000 +0200 +++ ./dvd/player-dvd.c 2009-04-03 13:07:56.000000000 +0300 @@ -21,6 +21,7 @@ #include <vdr/thread.h> #include <vdr/device.h> #include <vdr/plugin.h> +#include <vdr/recording.h> #ifdef HAVE_CONFIG_H #include "config.h" @@ -239,7 +240,7 @@ #define VIDEOBUFSIZE MEGABYTE(1) // The number of frames to back up when resuming an interrupted replay session: -#define RESUMEBACKUP (10 * FRAMESPERSEC) +#define RESUMEBACKUP (10 * DEFAULTFRAMESPERSECOND) #define MAX_VIDEO_SLOWMOTION 63 // max. arg to pass to VIDEO_SLOWMOTION // TODO is this value correct? #define NORMAL_SPEED 10 // the index of the '1' entry in the following array @@ -2027,8 +2028,8 @@ LOCK_THREAD; // save UpdateBlockInfo() BlocksToPGCTicks(pgcCurrentBlockNum, currentTicks, totalTicks); - CurrentFrame = (int)((currentTicks / 90000L) * FRAMESPERSEC); - TotalFrame = (int)((totalTicks / 90000L) * FRAMESPERSEC); + CurrentFrame = (int)((currentTicks / 90000L) * DEFAULTFRAMESPERSECOND); + TotalFrame = (int)((totalTicks / 90000L) * DEFAULTFRAMESPERSECOND); //workaround for lcdproc-crashing if (CurrentFrame == TotalFrame) { @@ -2074,7 +2075,7 @@ { if (!DVDActiveAndRunning()) return -1; - SkipSeconds(Frames*FRAMESPERSEC); + SkipSeconds(Frames*DEFAULTFRAMESPERSECOND); return Frames; }
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