On 01.12.2008 16:02, Jörn Reder wrote:
Jörn Reder wrote:
With vdr 1.4 this worked perfectly, now with 1.6 VDR always prefers my
Budget CI card for recordings so I can't view any Pay TV when a
recording is active.
The rules that were added with 1.4.1-4 are still present, so they
probably got over-ruled by something else.
I can reproduce it this way:
- watching a non pay TV channel (e.g. ARD)
- manually start a recording on it (go to menu, hit RED button)
- now switching to a pay TV channel is impossible
I've attached a debug patch for impact logging. It dumps the reasons why
VDR used a certain device to the console. (replace printf with isyslog
if you prefer the log files.)
Output looks like this:
Impact: LiDeReTrPriPrcNdPrCiDeDc
Dev 0.00: 0 0 0 0 62 63 1 1 1 1 0
Dev 1.00: 0 0 0 0 62 63 0 0 1 0 0
Device 1.00 wins
The first difference decides, lower value wins. In this case, the second
device wins because its Nd is 0. Thats the 'needs detach receivers' rule.
Run the above test case and post the corresponding output here.
Cheers,
Udo
--- device.c.orig 2008-12-21 15:46:20.000000000 +0100
+++ device.c 2008-12-21 15:51:44.000000000 +0100
@@ -384,6 +384,8 @@
cCamSlot *s = NULL;
uint32_t Impact = 0xFFFFFFFF; // we're looking for a device with the least impact
+ printf("Impact: LiDeReTrPriPrcNdPrCiDeDc\n");
+ int besti=0, bestj=0;
for (int j = 0; j < NumCamSlots || !NumUsableSlots; j++) {
if (NumUsableSlots && SlotPriority[j] > MAXPRIORITY)
continue; // there is no CAM available in this slot
@@ -419,10 +421,29 @@
imp <<= 1; imp |= NumUsableSlots ? 0 : device[i]->HasCi(); // avoid cards with Common Interface for FTA channels
imp <<= 1; imp |= device[i]->HasDecoder(); // avoid full featured cards
imp <<= 1; imp |= NumUsableSlots ? !ChannelCamRelations.CamDecrypt(Channel->GetChannelID(), j + 1) : 0; // prefer CAMs that are known to decrypt this channel
+
+ #define bitextract(u, bit, len) (((u) >> (bit)) & ((1 << (len)) - 1))
+ printf("Dev %2i.%02i: %i %i %i %i %02x %02x %i %i %i %i %i\n",
+ i,
+ j,
+ bitextract(imp, 24, 1),
+ bitextract(imp, 23, 1),
+ bitextract(imp, 22, 1),
+ bitextract(imp, 21, 1),
+ bitextract(imp, 13, 8),
+ bitextract(imp, 5, 8),
+ bitextract(imp, 4, 1),
+ bitextract(imp, 3, 1),
+ bitextract(imp, 2, 1),
+ bitextract(imp, 1, 1),
+ bitextract(imp, 0, 1));
+
if (imp < Impact) {
// This device has less impact than any previous one, so we take it.
Impact = imp;
d = device[i];
+ besti=i;
+ bestj=j;
NeedsDetachReceivers = ndr;
if (NumUsableSlots)
s = CamSlots.Get(j);
@@ -433,6 +454,7 @@
break; // no CAM necessary, so just one loop over the devices
}
if (d) {
+ printf("Device %2i.%02i wins\n", besti,bestj);
if (NeedsDetachReceivers)
d->DetachAllReceivers();
if (s) {
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