Re: What is H264 Spatial Direct Mode?

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Here's an update on this for those interested in H264 and VDR.

I brought up the problems with Spatial Direct Mode and FFMPEG on their
mailing list and Loren has implemented it within the code. When tuning
to one of the affected channels I no longer get messages saying that
spatial direct is not implemented, but I still get extreme
artifacting, dropped frames and problems with xine: -

video_out: throwing away image with pts 1124374 because it's too old
(diff : 31864).
buffer usage: 1689,  0,  0,  0, 0x9639a0
buffer usage: 1689,  0,  1,  0, 0x9639a0
ffmpeg_video_dec: error decompressing frame
ffmpeg_video_dec: error decompressing frame
buffer usage: 1669,  0,  1,  0, 0x9639a0
ffmpeg_video_dec: error decompressing frame
buffer usage: 1662,  0,  1,  0, 0x9639a0
ffmpeg_video_dec: error decompressing frame
buffer usage: 1647,  0,  1,  0, 0x9639a0
video_out: throwing away image with pts 1126698 because it's too old
(diff : 33319).
buffer usage: 1714,  0,  0,  0, 0x9639a0
buffer usage: 1675,  0,  0,  0, 0x9639a0
buffer usage: 1675,  0,  1,  0, 0x9639a0
video_out: throwing away image with pts 1138960 because it's too old
(diff : 25556).

Hopefully, we can continue the interest and get these issues fixed.
Reinhard, do you have any idea why this might be occuring? I can
upload some samples somewhere if required.

Thanks

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