Re: anybody using the dxr3 plugin with vdr 1.5.3?

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On 06/16/07 20:32, Luca Olivetti wrote:
> En/na Luca Olivetti ha escrit:
>> En/na Luca Olivetti ha escrit:
>>> Hello,
>>> I wanted to try the development version of vdr (1.5.3) to see what's new 
>>> and to keep my actuator plugin up to date.
>>> I think that the new vdr is doing funky things with the osd, since the 
>>> menu is unwatchable (a lot of "dxr3: colormanager: bummer, too many 
>>> sections (14), reusing last one").
>>> OTOH the menu of my plugin displays just fine.
>>> I did not try any skin plugin yet, I loaded the bare minimum (dxr3, 
>>> actuator and savechannel), so I just tested the 2 skins included in vdr 
>>> (being the classic one the worst).
>> Tried skinsoppalusikka now and it seems to work fine
> 
> Ok, solved: disabling the antialiasing classic and sttng:panels work ok 
> with a dxr3.
> Probaly antialiasing produces too many colours for the dxr3 to handle.

VDR's skins first check whether the OSD in use can handle 8bpp, and
only then uses a single 256 color bitmap (with font anti-aliasing).

Maybe the dxr3 plugin claims to be able to handle 8bpp, but in fact can't?

Klaus

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