[PATCH] Priority of transfer-mode should not be -1

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Klaus Schmidinger wrote:
> Anssi Hannula wrote:
> 
>> Klaus Schmidinger wrote:
>>
>>> Anssi Hannula wrote:
>>
>>
>>>> diff -Nurp -x '*~' vdr-1.4.0/device.c vdr-1.4.0-fix/device.c
>>>> --- vdr-1.4.0/device.c    2006-04-14 17:34:43.000000000 +0300
>>>> +++ vdr-1.4.0-fix/device.c    2006-05-12 06:31:20.000000000 +0300
>>>> @@ -627,7 +627,7 @@ eSetChannelResult cDevice::SetChannel(co
>>>>    // use the card that actually can receive it and transfer data from
>>>> there:
>>>>  
>>>>    if (NeedsTransferMode) {
>>>> -     cDevice *CaDevice = GetDevice(Channel, 0, &NeedsDetachReceivers);
>>>> +     cDevice *CaDevice = GetDevice(Channel, Setup.PrimaryLimit,
>>>> &NeedsDetachReceivers);
>>>>       if (CaDevice && CanReplay()) {
>>>>          cStatus::MsgChannelSwitch(this, 0); // only report status if
>>>> we are actually going to switch the channel
>>>>          if (CaDevice->SetChannel(Channel, false) == scrOk) { //
>>>> calling SetChannel() directly, not SwitchChannel()!
>>>> @@ -1158,7 +1158,7 @@ int cDevice::Ca(void) const
>>>>  
>>>>  int cDevice::Priority(void) const
>>>>  {
>>>> -  int priority = IsPrimaryDevice() ? Setup.PrimaryLimit - 1 :
>>>> DEFAULTPRIORITY;
>>>> +  int priority = ActualDevice() == this ? Setup.PrimaryLimit - 1 :
>>>> DEFAULTPRIORITY;
>>>>    for (int i = 0; i < MAXRECEIVERS; i++) {
>>>>        if (receiver[i])
>>>>           priority = max(receiver[i]->priority, priority);
>>>> @@ -1183,6 +1183,8 @@ int cDevice::ProvidesCa(const cChannel *
>>>>  
>>>>  bool cDevice::Receiving(bool CheckAny) const
>>>>  {
>>>> +  if (this == cTransferControl::ReceiverDevice())
>>>> +      return true;
>>>>    for (int i = 0; i < MAXRECEIVERS; i++) {
>>>>        if (receiver[i] && (CheckAny || receiver[i]->priority >= 0)) //
>>>> cReceiver with priority < 0 doesn't count
>>>>           return true;
>>>
>>>
>>> I'm afraid this patch has a nasty side effect.
>>>
>>> Asssume the following scenario:
>>>
>>> - two devices, primary is 1
>>> - all channels are available on both devices, except for channels
>>>   10, 11 and 12 which can only be received by device 2
>>> - channels 10 and 11 are on the same transponder, channel 12 is on a
>>> different one
>>> - switch directly to channel 10 -> transfer mode starts
>>> - press "Up" to switch to channel 11, but that channel is skipped and
>>>   it switches to channel 12
>>>
>>> So I guess I can't accept this patch.
>>
>>
>> Thank you for taking a look.
>>
>> However, I don't see why there is such a problem in the above scenario:
>>
>> - let's consider PrimaryLimit is 0 (the default)
>> - SwitchChannel() gets called (device.c line 581)
>> - PrimaryDevice()->ProvidesChannel() returns false (line 591)
>> - GetDevice() is called (line 281)
>> - for the device 1 ProvidesChannel() returns false (line 288)
>> - ProvidesChannel() is called for device 2 (dvbdevice.c line 767)
>> - Priority = 0, this->Priority() = -1, so hasPriority = true
>> - ProvidesChannel() result = true is set in line 785
>> - ProvidesChannel() return true and ndr = false (device.c line 288)
>> - (device[i]->Receiving() && !ndr) evaluates true (line 290)
>> - pri = 0 so device 2 is selected
>> - SwitchChannel() calls another SwitchChannel (line 601)
>> - SwitchChannel() calls SetChannel (line 568)
>> - and so on
>>
>> Hopefully I'll have time to test this scenario later today.
> 
> 
> Well, just try it - it did behave here as described.

Well, I tried it in the following scenario:
- two devices, primary is 1
- all channels available on device 2 only
- channels 1 and 2 are on the same transponder, 3 and 4 on a different one
- manually switch to channel 1
- press up -> vdr switches to 2
- up again -> vdr switches to 3
- up again -> vdr switches to 4

It works ok.
Do you have PrimaryLimit != 0? As it turns out, there is indeed a bug in
the patch which appears when PrimaryLimit is something else than 0 and
affects the channelup & channeldown.
If you do, try one of the following:
1. The above patch with only the Receiving() change.
2. The above patch fully and additionally Priority of GetDevice() call
in device.c line 591 changed from 0 to Setup.PrimaryLimit.
3. PrimaryLimit = 0

> Looking back at your original posting, I believe the actual problem that
> triggered all this was that streamdev would interrupt live viewing in
> Transfer Mode, right?

Yes.

> Well, what if streamdev, when selecting the device
> to use, could avoid the ActualDevice()?
> 
> To test this (without modifying the cDevice API) you could introduce a
> 
> bool AvoidActualDevice = false;
> 
> right before
> 
> cDevice *cDevice::GetDevice(const cChannel *Channel, int Priority, bool
> *NeedsDetachReceivers)
> 
> and inside that function check that variable, and if it is true and the
> checked device is the ActualDevice(), continue the 'for' loop:

I think it would be much better to fix this bug (VDR doesn't prefer free
devices over transfer-moded) rather than add this kind of workaround.

-- 
Anssi Hannula



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