Am Donnerstag, 19. Januar 2006 18:04 schrieb Klaus Schmidinger: > Maybe a better place for this would be in the main VDR loop: > > // Start new recordings: > if (VideoFileSpaceAvailable(300)) { > cTimer *Timer = Timers.GetMatch(Now); > if (Timer) { > if (!cRecordControls::Start(Timer)) > Timer->SetPending(true); > else > LastTimerChannel = Timer->Channel()->Number(); > } > } > else if (/*TimeSinceLastNoDiskSpaceMessageGreaterLimit*/) { > Skins.Message(mtWarning, tr("No disk space!")); > // reset timeout limit > } > > BTW: brutally deleting that timer is probably not a good idea. > This could be a repeating timer, or disk space could become > available later. Also, the cRecordControls::Start() function is called > from a loop through all timers, so if you delete it, strange things > might happen ;-) > Yes, I agree but looping through all timers objects, and t->SetFlags(tfNone); ( for prove of concept ;) dosen`t have any effect at all!? But thanks for the code. I will try this right now. Markus