Klaus Schmidinger wrote: > Luca Olivetti wrote: > >> As the subject says. ST:TNG is the only skin where this happens, since >> it shares the same line for both things. And you can see the "remains" >> of the message in the space between each button. >> Maybe I'm wrong, but I shouldn't be forced to stop calling SetButtons >> if there's a message active (at least if I repeatedly[*] call >> SetButtons after calling SetMessage it works fine with every other skin). >> >> [*] I change the help at each screen refresh based on the menu >> selection, while I only need to show a message from time to time. > > > Well, I can check 'message' in cSkinSTTNGDisplayMenu::SetButtons(), > and not set the buttons if it is true, but that will result in the > buttons having their _old_ values after the message disappears. And restoring the buttons in SetMessage would completely solve the problem, thanks ;-) > > Generally the buttons are not supposed to be changed while a message > is being displayed. Ok, I haven't written that anywhere explicitly, > but that's how it's meant, so I can add that remark if you like. Well, of 7 skins I tried (5 of them text2skin), the only one that didn't work was ST:TNG, so I suppose that's the one that is not working according to the specs. Bye -- - Yo tambi?n quiero una Europa libre de Patentes de Software - - I want a Software Patents Free Europe too! And you? - --------------------------------------------------------------- EuropeSwPatentFree - http://EuropeSwPatentFree.hispalinux.es -------------- next part -------------- A non-text attachment was scrubbed... Name: signature.asc Type: application/pgp-signature Size: 256 bytes Desc: OpenPGP digital signature Url : http://www.linuxtv.org/pipermail/vdr/attachments/20050807/f59d4eaa/signature.pgp