Using a fixed 0.1 amount made each subsequent Down-arrow key slow things down _more_, and each subsequent Up-arrow key speed things up _less_. It's nicer when each subsequent keystroke has the same relative effect. Signed-off-by: Benno Schulenberg <bensberg@xxxxxxxxxx> --- term-utils/scriptreplay.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/term-utils/scriptreplay.c b/term-utils/scriptreplay.c index 0e1444ca1..5751e1b52 100644 --- a/term-utils/scriptreplay.c +++ b/term-utils/scriptreplay.c @@ -76,8 +76,8 @@ usage(void) fputs(USAGE_SEPARATOR, out); fputs(_("Key bindings:\n"), out); fputs(_(" space toggles between pause and play\n"), out); - fputs(_(" up-arrow increases the time divisor with 0.1\n"), out); - fputs(_(" down-arrow decreases the time divisor with 0.1\n"), out); + fputs(_(" up-arrow increases playback speed with ten percent\n"), out); + fputs(_(" down-arrow decreases playback speed with ten percent\n"), out); fprintf(out, USAGE_MAN_TAIL("scriptreplay(1)")); exit(EXIT_SUCCESS); @@ -343,10 +343,10 @@ main(int argc, char *argv[]) if (ch == '[') { ch = fgetc(stdin); if (ch == 'A') { /* Up arrow */ - divi += 0.1; + divi *= 1.1; replay_set_delay_div(setup, divi); } else if (ch == 'B') { /* Down arrow */ - divi -= 0.1; + divi *= 0.9; if (divi < 0.1) divi = 0.1; replay_set_delay_div(setup, divi); -- 2.48.1