When we have a background image we want the background to actually shine through, so set the alpha value of the background to transparent and not opaque. Signed-off-by: Sascha Hauer <s.hauer@xxxxxxxxxxxxxx> --- drivers/video/fbconsole.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/video/fbconsole.c b/drivers/video/fbconsole.c index cec1afec56..d3615bc07f 100644 --- a/drivers/video/fbconsole.c +++ b/drivers/video/fbconsole.c @@ -139,7 +139,7 @@ static void drawchar(struct fbc_priv *priv, int x, int y, int c) color = gu_rgb_to_pixel(priv->fb, rgb->r, rgb->g, rgb->b, 0xff); rgb = &colors[bgcolor]; - bgcolor = gu_rgb_to_pixel(priv->fb, rgb->r, rgb->g, rgb->b, 0xff); + bgcolor = gu_rgb_to_pixel(priv->fb, rgb->r, rgb->g, rgb->b, 0x0); for (i = 0; i < priv->font->height; i++) { uint8_t mask = 0x80; -- 2.39.5