Re: [PATCH v2 4/6] common: state: Add variable_type to state_variable

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On Thu, Nov 02, 2017 at 01:42:43PM +0100, Daniel Schultz wrote:
> Add a pointer in state_variable to the corresponding variable_type array
> element.
> 
> Signed-off-by: Daniel Schultz <d.schultz@xxxxxxxxx>
> ---
> Changes:
> 	v2: New patch
> 
>  common/state/state.h           | 1 +
>  common/state/state_variables.c | 5 +++++
>  2 files changed, 6 insertions(+)
> 
> diff --git a/common/state/state.h b/common/state/state.h
> index 81aaec2..14b54aa 100644
> --- a/common/state/state.h
> +++ b/common/state/state.h
> @@ -132,6 +132,7 @@ struct variable_type {
>  struct state_variable {
>  	struct state *state;
>  	struct list_head list;
> +	struct variable_type *type;
>  	const char *name;
>  	unsigned int start;
>  	unsigned int size;
> diff --git a/common/state/state_variables.c b/common/state/state_variables.c
> index 56bcd95..e6571be 100644
> --- a/common/state/state_variables.c
> +++ b/common/state/state_variables.c
> @@ -116,6 +116,7 @@ static struct state_variable *state_uint8_create(struct state *state,
>  	}
>  
>  	su32->param = param;
> +	su32->var.type = state_find_type_by_name("uint8");

Please pass the struct variable_type * into the ->create callback. It is
known by the caller, so we can easily avoid iterating over the array of
types again.

Sascha

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