gl_draw_circle draws outside of the screen if the resolution is too low. This lead to memory corruption. Check the dimensions before drawing. Signed-off-by: Bastian Stender <bst@xxxxxxxxxxxxxx> --- lib/gui/2d-primitives.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/lib/gui/2d-primitives.c b/lib/gui/2d-primitives.c index f3814eea44..0f29b32bab 100644 --- a/lib/gui/2d-primitives.c +++ b/lib/gui/2d-primitives.c @@ -13,6 +13,9 @@ static void __illuminate(struct fb_info *info, { void *pixel; + if (x < 0 || y < 0 || x >= info->xres || y >= info->yres) + return; + pixel = fb_get_screen_base(info); pixel += y * info->line_length + x * (info->bits_per_pixel >> 3); -- 2.11.0 _______________________________________________ barebox mailing list barebox@xxxxxxxxxxxxxxxxxxx http://lists.infradead.org/mailman/listinfo/barebox