[PATCH 3/5] output: use '[0m' to reset colors

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'[m' is supposed to have the same effect as '[0m'. However, some EFI
implementations seem to ignore '[m', so use '[0m' everywhere to avoid
rendering issues.

Signed-off-by: Michael Olbrich <m.olbrich@xxxxxxxxxxxxxx>
---
 commands/2048.c   | 2 +-
 common/menu.c     | 2 +-
 include/readkey.h | 4 ++--
 3 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/commands/2048.c b/commands/2048.c
index 5ceb5cfb7d12..865803a5a616 100644
--- a/commands/2048.c
+++ b/commands/2048.c
@@ -53,7 +53,7 @@ static void getColor(uint16_t value, char *color, size_t length)
 static void drawBoard(uint16_t board[SIZE][SIZE])
 {
 	int8_t x,y;
-	char color[40], reset[] = "\033[m";
+	char color[40], reset[] = "\033[0m";
 	printf("\033[H");
 
 	printf("2048.c %17d pts\n\n",score);
diff --git a/common/menu.c b/common/menu.c
index e757216c5adf..31e5c90a0f27 100644
--- a/common/menu.c
+++ b/common/menu.c
@@ -185,7 +185,7 @@ static void print_menu_entry(struct menu *m, struct menu_entry *me,
 	__print_entry(me->display);
 
 	if (selected)
-		puts("\e[m");
+		puts("\e[0m");
 }
 
 int menu_set_selected_entry(struct menu *m, struct menu_entry* me)
diff --git a/include/readkey.h b/include/readkey.h
index 8398ec2e516e..ed1cd1542d6f 100644
--- a/include/readkey.h
+++ b/include/readkey.h
@@ -26,8 +26,8 @@
 
 #define ANSI_CLEAR_SCREEN "\e[2J\e[;H"
 
-#define printf_reverse(fmt,args...)	printf("\e[7m" fmt "\e[m",##args)
-#define puts_reverse(fmt)		puts("\e[7m" fmt "\e[m")
+#define printf_reverse(fmt,args...)	printf("\e[7m" fmt "\e[0m",##args)
+#define puts_reverse(fmt)		puts("\e[7m" fmt "\e[0m")
 #define gotoXY(row, col)		printf("\e[%d;%dH", col, row)
 #define clear()				puts("\e[2J")
 
-- 
2.11.0


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