On 2018-02-20 08:33:11 William Morder wrote: > On Tuesday 20 February 2018 05:46:06 E. Liddell wrote: > > On Tue, 20 Feb 2018 13:43:19 +0100 > > > > Thierry de Coulon <tcoulon@xxxxxxxxxxx> wrote: > > > That's a problem TDE will have to address too, globaly. I've had a > > > (short) encounter with an HiDPI screen (which is another example of > > > basic stupidity, as HiDPI may be nice for video, maybe gaming, but is > > > totaly useless for work) and TDE was really a pain, because it was > > > designed in a time where such resolutions did not exist and is bitmap > > > based. > > > > > > Windows 10 adapts well, even Gnome 3 can more or less cope with it. > > > > > > So I's say either we provide good bitmaps for HiDPI (I'd be happy to > > > help there), or we turn to scalable elements (seems quite a rewrite), > > > or in the end TDE disappears, because new laptops all come with HiDPI, > > > even cheap chinese ones. > > > > TDE already has SVG support for some things, but it may need to be > > extended into additional parts of the UI (lacking a HiDPI screen to test, > > I can't say exactly where those would be, though). Other than that, the > > main things needed would be better support for font scaling, and at least > > one window manager theme and widget set designed to flex without looking > > utterly ugly. I think. > > > > I'm starting to think I should be looking for a HiDPI screen I can stick > > on the Raspberry Pi cluttering the shelf above my desk, so that I can at > > least float a sane minimal proposal . . . > > > > > Why is another question - the screen in front of me is a 27" , > > > 1920x1080 one and I can't see any reason for changing it. > > > > Two reasons that I can think of: talking points for marketing, and > > economies of scale in production. Nothing to do with end users, in other > > words. > > > > E. Liddell > > And most designers of such screens (and other digital toys) are usually > 20-30-somethings who cannot imagine life beyond the age of 35 or 40, and > see no reason to take into account older users whose eyesight is getting > progressively worse. Which also explains why developers have (seemingly unanimously) adopted pastel themes, which make it so hard to distinguish different icons. > > Of course, to be fair to all sides, I suppose that there is no way of > anticipating all these issues. I never thought much about bad eyesight > until it started happening to me. > > Bill > > > --------------------------------------------------------------------- > > To unsubscribe, e-mail: > > trinity-users-unsubscribe@xxxxxxxxxxxxxxxxxxxxxxxxxx For additional > > commands, e-mail: trinity-users-help@xxxxxxxxxxxxxxxxxxxxxxxxxx Read list > > messages on the web archive: http://trinity-users.pearsoncomputing.net/ > > Please remember not to top-post: > > http://trinity.pearsoncomputing.net/mailing_lists/#top-posting > > --------------------------------------------------------------------- > To unsubscribe, e-mail: > trinity-users-unsubscribe@xxxxxxxxxxxxxxxxxxxxxxxxxx For additional > commands, e-mail: trinity-users-help@xxxxxxxxxxxxxxxxxxxxxxxxxx Read list > messages on the web archive: http://trinity-users.pearsoncomputing.net/ > Please remember not to top-post: > http://trinity.pearsoncomputing.net/mailing_lists/#top-posting --------------------------------------------------------------------- To unsubscribe, e-mail: trinity-users-unsubscribe@xxxxxxxxxxxxxxxxxxxxxxxxxx For additional commands, e-mail: trinity-users-help@xxxxxxxxxxxxxxxxxxxxxxxxxx Read list messages on the web archive: http://trinity-users.pearsoncomputing.net/ Please remember not to top-post: http://trinity.pearsoncomputing.net/mailing_lists/#top-posting