On 18 Feb 2012, at 14:59, Stefan Richter <stefanr@xxxxxxxxxxxxxxxxx> wrote: > On Feb 16 Chris Boot wrote: >> On 15/02/2012 21:27, Stefan Richter wrote: >>> On Feb 15 Chris Boot wrote: >>>> --- /dev/null >>>> +++ b/drivers/target/sbp/sbp_target_agent.c >>> [...] >>>> +static int tgt_agent_rw_orb_pointer(struct fw_card *card, >>>> + int tcode, int generation, void *data, >>>> + struct sbp_target_agent *agent) >>>> +{ >>>> + struct sbp2_pointer *ptr = data; >>>> + int ret; >>>> + >>>> + switch (tcode) { >>>> + case TCODE_WRITE_BLOCK_REQUEST: >>>> + smp_wmb(); >>>> + atomic_cmpxchg(&agent->state, >>>> + AGENT_STATE_RESET, AGENT_STATE_SUSPENDED); >>>> + smp_wmb(); >>>> + if (atomic_cmpxchg(&agent->state, >>>> + AGENT_STATE_SUSPENDED, >>>> + AGENT_STATE_ACTIVE) >>>> + != AGENT_STATE_SUSPENDED) >>>> + return RCODE_CONFLICT_ERROR; >>>> + smp_wmb(); >>> >>> Why the double state change? >> >> Because the SBP spec differentiates between the RESET state, which >> happens after the agent initialises or is sent an explicit reset >> request, and when it's suspended between requests... > > OK, right, there are the state transitions Reset-->Active and > Suspended-->Active. Though you implement the former as a swift > Reset-->Suspended-->Active. Which does indeed work, provided that there > is no other concurrent context which could transition from Suspended to > Anything-but-Active. I'll rewrite this bit to use a lock to protect the state struct member so it isn't so strange. That would also avoid the unusual double state change. >>> And as asked at the patch, which writes are the barriers meant to order, >>> and how does the corresponding read side look like? Or are these barriers >>> not actually needed after all? >> >> ...of course this is another time when my use of atomics and memory >> barriers is entirely wrong. I should most likely be using locking here. >> >>> [...] >>>> +void sbp_target_agent_unregister(struct sbp_target_agent *agent) >>>> +{ >>>> + if (atomic_read(&agent->state) == AGENT_STATE_ACTIVE) >>>> + flush_work_sync(&agent->work); >>>> + >>>> + fw_core_remove_address_handler(&agent->handler); >>>> + kfree(agent); >>>> +} >>> >>> So, asking once more without having read the code in full yet: Are you >>> sure that agent->state is not going to change anymore after you tested it >>> here? >> >> Nope. At least in this case I can unregister the address handler before >> I check if I need to flush the work item. > > Yep, first unregister the handler, then wait for the work to finish, then > free the data. > > And as discussed off-list today, firewire-core should be improved to > guarantee you that the handler isn't still running anywhere when > fw_core_remove_address_handler() returns. Great, thanks for clearing that up. Cheers, Chris -- Chris Boot bootc@xxxxxxxxx -- To unsubscribe from this list: send the line "unsubscribe target-devel" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html