From: Andy Lutomirski <luto@xxxxxxxxxxxxxx> 3.4.107-rc1 review patch. If anyone has any objections, please let me know. ------------------ commit 394f56fe480140877304d342dec46d50dc823d46 upstream. The theory behind vdso randomization is that it's mapped at a random offset above the top of the stack. To avoid wasting a page of memory for an extra page table, the vdso isn't supposed to extend past the lowest PMD into which it can fit. Other than that, the address should be a uniformly distributed address that meets all of the alignment requirements. The current algorithm is buggy: the vdso has about a 50% probability of being at the very end of a PMD. The current algorithm also has a decent chance of failing outright due to incorrect handling of the case where the top of the stack is near the top of its PMD. This fixes the implementation. The paxtest estimate of vdso "randomisation" improves from 11 bits to 18 bits. (Disclaimer: I don't know what the paxtest code is actually calculating.) It's worth noting that this algorithm is inherently biased: the vdso is more likely to end up near the end of its PMD than near the beginning. Ideally we would either nix the PMD sharing requirement or jointly randomize the vdso and the stack to reduce the bias. In the mean time, this is a considerable improvement with basically no risk of compatibility issues, since the allowed outputs of the algorithm are unchanged. As an easy test, doing this: for i in `seq 10000` do grep -P vdso /proc/self/maps |cut -d- -f1 done |sort |uniq -d used to produce lots of output (1445 lines on my most recent run). A tiny subset looks like this: 7fffdfffe000 7fffe01fe000 7fffe05fe000 7fffe07fe000 7fffe09fe000 7fffe0bfe000 7fffe0dfe000 Note the suspicious fe000 endings. With the fix, I get a much more palatable 76 repeated addresses. Reviewed-by: Kees Cook <keescook@xxxxxxxxxxxx> Signed-off-by: Andy Lutomirski <luto@xxxxxxxxxxxxxx> [lizf: Backported to 3.4: - adjust context - adjust comment] Signed-off-by: Zefan Li <lizefan@xxxxxxxxxx> --- arch/x86/vdso/vma.c | 36 ++++++++++++++++++++++++++---------- 1 file changed, 26 insertions(+), 10 deletions(-) diff --git a/arch/x86/vdso/vma.c b/arch/x86/vdso/vma.c index 00aaf04..47aa108 100644 --- a/arch/x86/vdso/vma.c +++ b/arch/x86/vdso/vma.c @@ -117,23 +117,39 @@ subsys_initcall(init_vdso); struct linux_binprm; -/* Put the vdso above the (randomized) stack with another randomized offset. - This way there is no hole in the middle of address space. - To save memory make sure it is still in the same PTE as the stack top. - This doesn't give that many random bits */ +/* + * Put the vdso above the (randomized) stack with another randomized + * offset. This way there is no hole in the middle of address space. + * To save memory make sure it is still in the same PTE as the stack + * top. This doesn't give that many random bits. + * + * Note that this algorithm is imperfect: the distribution of the vdso + * start address within a PMD is biased toward the end. + * + */ static unsigned long vdso_addr(unsigned long start, unsigned len) { unsigned long addr, end; unsigned offset; - end = (start + PMD_SIZE - 1) & PMD_MASK; + + /* + * Round up the start address. It can start out unaligned as a result + * of stack start randomization. + */ + start = PAGE_ALIGN(start); + + /* Round the lowest possible end address up to a PMD boundary. */ + end = (start + len + PMD_SIZE - 1) & PMD_MASK; if (end >= TASK_SIZE_MAX) end = TASK_SIZE_MAX; end -= len; - /* This loses some more bits than a modulo, but is cheaper */ - offset = get_random_int() & (PTRS_PER_PTE - 1); - addr = start + (offset << PAGE_SHIFT); - if (addr >= end) - addr = end; + + if (end > start) { + offset = get_random_int() % (((end - start) >> PAGE_SHIFT) + 1); + addr = start + (offset << PAGE_SHIFT); + } else { + addr = start; + } /* * page-align it here so that get_unmapped_area doesn't -- 1.9.1 -- To unsubscribe from this list: send the line "unsubscribe stable" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html