Once device_register() failed, we should call put_device() to decrement reference count for cleanup. Or it could cause memory leak. As comment of device_register() says, 'NOTE: _Never_ directly free @dev after calling this function, even if it returned an error! Always use put_device() to give up the reference initialized in this function instead.' Found by code review. Cc: stable@xxxxxxxxxxxxxxx Fixes: a3d4d6435b56 ("[POWERPC] ps3: add ps3 platform system bus support") Signed-off-by: Ma Ke <make24@xxxxxxxxxxx> --- arch/powerpc/platforms/ps3/system-bus.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/arch/powerpc/platforms/ps3/system-bus.c b/arch/powerpc/platforms/ps3/system-bus.c index afbaabf182d0..c477d0ee523a 100644 --- a/arch/powerpc/platforms/ps3/system-bus.c +++ b/arch/powerpc/platforms/ps3/system-bus.c @@ -769,6 +769,9 @@ int ps3_system_bus_device_register(struct ps3_system_bus_device *dev) pr_debug("%s:%d add %s\n", __func__, __LINE__, dev_name(&dev->core)); result = device_register(&dev->core); + if (result) + put_device(&dev->core); + return result; } -- 2.25.1