From: qianyi liu <liuqianyi125@xxxxxxxxx> The last_scheduled fence leaked when an entity was being killed and adding its callback failed. Decrement the reference count of prev when dma_fence_add_callback() fails, ensuring proper balance. Cc: stable@xxxxxxxxxxxxxxx Fixes: 2fdb8a8f07c2 ("drm/scheduler: rework entity flush, kill and fini") Signed-off-by: qianyi liu <liuqianyi125@xxxxxxxxx> --- v2 -> v3: Rework commit message (Markus) v1 -> v2: Added 'Fixes:' tag and clarified commit message (Philipp and Matthew) --- drivers/gpu/drm/scheduler/sched_entity.c | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c index 69bcf0e99d57..1c0c14bcf726 100644 --- a/drivers/gpu/drm/scheduler/sched_entity.c +++ b/drivers/gpu/drm/scheduler/sched_entity.c @@ -259,9 +259,12 @@ static void drm_sched_entity_kill(struct drm_sched_entity *entity) struct drm_sched_fence *s_fence = job->s_fence; dma_fence_get(&s_fence->finished); - if (!prev || dma_fence_add_callback(prev, &job->finish_cb, - drm_sched_entity_kill_jobs_cb)) + if (!prev || + dma_fence_add_callback(prev, &job->finish_cb, + drm_sched_entity_kill_jobs_cb)) { + dma_fence_put(prev); drm_sched_entity_kill_jobs_cb(NULL, &job->finish_cb); + } prev = &s_fence->finished; } -- 2.25.1