[PATCH 6.6 147/152] HID: hid-steam: Dont use cancel_delayed_work_sync in IRQ context

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6.6-stable review patch.  If anyone has any objections, please let me know.

------------------

From: Vicki Pfau <vi@xxxxxxxxxxx>

commit b051ffa2aeb2a60e092387b6fb2af1ad42f51a3c upstream.

Lockdep reported that, as steam_do_deck_input_event is called from
steam_raw_event inside of an IRQ context, it can lead to issues if that IRQ
occurs while the work to be cancelled is running. By using cancel_delayed_work,
this issue can be avoided. The exact ordering of the work and the event
processing is not super important, so this is safe.

Fixes: cd438e57dd05 ("HID: hid-steam: Add gamepad-only mode switched to by holding options")
Signed-off-by: Vicki Pfau <vi@xxxxxxxxxxx>
Signed-off-by: Jiri Kosina <jkosina@xxxxxxxx>
Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>
---
 drivers/hid/hid-steam.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

--- a/drivers/hid/hid-steam.c
+++ b/drivers/hid/hid-steam.c
@@ -1615,7 +1615,7 @@ static void steam_do_deck_input_event(st
 
 	if (!(b9 & BIT(6)) && steam->did_mode_switch) {
 		steam->did_mode_switch = false;
-		cancel_delayed_work_sync(&steam->mode_switch);
+		cancel_delayed_work(&steam->mode_switch);
 	} else if (!steam->client_opened && (b9 & BIT(6)) && !steam->did_mode_switch) {
 		steam->did_mode_switch = true;
 		schedule_delayed_work(&steam->mode_switch, 45 * HZ / 100);






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