Re: [PATCH] KVM: arm64/sve: Ensure SVE is trapped after guest exit

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On Wed, Jan 22, 2025 at 11:46:31AM +0000, Marc Zyngier wrote:
> On Tue, 21 Jan 2025 15:37:13 +0000, Mark Rutland <mark.rutland@xxxxxxx> wrote:

> > Alternatively, we could take the large hammer approach and always save
> > and unbind the host state prior to entering the guest, so that hyp
> > doesn't need to save anything. An unconditional call to
> > fpsimd_save_and_flush_cpu_state() would suffice, and that'd also
> > implicitly fix the SME issue below.
> 
> I think I'd rather see that. Even if that costs us a few hundred
> cycles on vcpu_load(), I would take that any time over the current
> fragile/broken behaviour.

Cool -- I'll go do that. I'm also happier with that approach.

> > > > +		 *
> > > > +		 * If hyp code does not save the host state, then the host
> > > > +		 * state remains live on the CPU and saved fp_type is
> > > > +		 * irrelevant until it is overwritten by a later call to
> > > > +		 * fpsimd_save_user_state().
> > > 
> > > I'm not sure I understand this. If fp_type is irrelevant, surely it is
> > > *forever* irrelevant, not until something else happens. Or am I
> > > missing something?
> > 
> > Sorry, this was not very clear.
> > 
> > What this is trying to say is that *while the state is live on a CPU*
> > fp_type is irrelevant, and it's only meaningful when saving/restoring
> > state. As above, the only reason to set it here is so that *if* hyp
> > saves and unbinds the state, fp_type will accurately describe what the
> > hyp code saved.
> > 
> > The key thing is that there are two possibilities:
> > 
> > (1) The guest doesn't use FPSIMD/SVE, and no trap is taken to save the
> >     host state. In this case, fp_type is not consumed before the next
> >     time state has to be written back to memory (the act of which will
> >     set fp_type).
> > 
> >     So in this case, setting fp_type is redundant but benign.
> > 
> > (2) The guest *does* use FPSIMD/SVE, and a trap is taken to hyp to save
> >     the host state. In this case the hyp code will save the task's
> >     FPSIMD state to task->thread.uw.fpsimd_state, but will not update
> >     task->thread.fp_type accordingly, and:
> > 
> >     * If fp_type happened to be FP_STATE_FPSIMD, all is good and a later
> >       restore will load the state saved by the hyp code.
> > 
> >     * If fp_type happened to be FP_STATE_SVE, a later restore will load
> >       stale state from task->thread.sve_state.
> > 
> > ... does that make sense?
> 
> It does now, thanks. But with your above alternative suggestion, this
> becomes completely moot, right?

Yep.

[...]

> > So I can:
> > 
> > (a) Add the dependency, as you suggest.
> > 
> > (b) Leave that as-is.
> > 
> > (c) Solve this in a different way so that we don't need a BUILD_BUG() or
> >     dependency. e.g. fix the SME case at the same time, at the cost of
> >     possibly needing to do a bit more work when backporting.
> > 
> > ... any preference?
> 
> My preference would be on (c), if at all possible. My understanding is
> now that the fpsimd_save_and_flush_cpu_state() approach solves all of
> these problems, at the expense of a bit of overhead.
> 
> Did I get that correctly?

Yep -- I'll go spin that now.

Mark.




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