6.12-stable review patch. If anyone has any objections, please let me know. ------------------ From: Jiri Olsa <jolsa@xxxxxxxxxx> commit 978c4486cca5c7b9253d3ab98a88c8e769cb9bbd upstream. Syzbot reported [1] crash that happens for following tracing scenario: - create tracepoint perf event with attr.inherit=1, attach it to the process and set bpf program to it - attached process forks -> chid creates inherited event the new child event shares the parent's bpf program and tp_event (hence prog_array) which is global for tracepoint - exit both process and its child -> release both events - first perf_event_detach_bpf_prog call will release tp_event->prog_array and second perf_event_detach_bpf_prog will crash, because tp_event->prog_array is NULL The fix makes sure the perf_event_detach_bpf_prog checks prog_array is valid before it tries to remove the bpf program from it. [1] https://lore.kernel.org/bpf/Z1MR6dCIKajNS6nU@krava/T/#m91dbf0688221ec7a7fc95e896a7ef9ff93b0b8ad Fixes: 0ee288e69d03 ("bpf,perf: Fix perf_event_detach_bpf_prog error handling") Reported-by: syzbot+2e0d2840414ce817aaac@xxxxxxxxxxxxxxxxxxxxxxxxx Signed-off-by: Jiri Olsa <jolsa@xxxxxxxxxx> Signed-off-by: Andrii Nakryiko <andrii@xxxxxxxxxx> Link: https://lore.kernel.org/bpf/20241208142507.1207698-1-jolsa@xxxxxxxxxx Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx> --- kernel/trace/bpf_trace.c | 4 ++++ 1 file changed, 4 insertions(+) --- a/kernel/trace/bpf_trace.c +++ b/kernel/trace/bpf_trace.c @@ -2215,6 +2215,9 @@ void perf_event_detach_bpf_prog(struct p goto unlock; old_array = bpf_event_rcu_dereference(event->tp_event->prog_array); + if (!old_array) + goto put; + ret = bpf_prog_array_copy(old_array, event->prog, NULL, 0, &new_array); if (ret < 0) { bpf_prog_array_delete_safe(old_array, event->prog); @@ -2223,6 +2226,7 @@ void perf_event_detach_bpf_prog(struct p bpf_prog_array_free_sleepable(old_array); } +put: /* * It could be that the bpf_prog is not sleepable (and will be freed * via normal RCU), but is called from a point that supports sleepable