6.12-stable review patch. If anyone has any objections, please let me know. ------------------ From: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> commit cd3da567e2e46b8f75549637b960a83b024d6b6e upstream. DSB LUT register writes vs. palette anti-collision logic appear to interact in interesting ways: - posted DSB writes simply vanish into thin air while anti-collision is active - non-posted DSB writes actually get blocked by the anti-collision logic, but unfortunately this ends up hogging the bus for long enough that unrelated parallel CPU MMIO accesses start to disappear instead Even though we are updating the LUT during vblank we aren't immune to the anti-collision logic because it kicks in briefly for pipe prefill (initiated at frame start). The safe time window for performing the LUT update is thus between the undelayed vblank and frame start. Turns out that with low enough CDCLK frequency (DSB execution speed depends on CDCLK) we can exceed that. As we are currently using non-posted writes for the legacy LUT updates, in which case we can hit the far more severe failure mode. The problem is exacerbated by the fact that non-posted writes are much slower than posted writes (~4x it seems). To mititage the problem let's switch to using posted DSB writes for legacy LUT updates (which will involve using the double write approach to avoid other problems with DSB vs. legacy LUT writes). Despite writing each register twice this will in fact make the legacy LUT update faster when compared to the non-posted write approach, making the problem less likely to appear. The failure mode is also less severe. This isn't the 100% solution we need though. That will involve estimating how long the LUT update will take, and pushing frame start and/or delayed vblank forward to guarantee that the update will have finished by the time the pipe prefill starts... Cc: stable@xxxxxxxxxxxxxxx Fixes: 34d8311f4a1c ("drm/i915/dsb: Re-instate DSB for LUT updates") Fixes: 25ea3411bd23 ("drm/i915/dsb: Use non-posted register writes for legacy LUT") Closes: https://gitlab.freedesktop.org/drm/i915/kernel/-/issues/12494 Signed-off-by: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> Link: https://patchwork.freedesktop.org/patch/msgid/20241120164123.12706-3-ville.syrjala@xxxxxxxxxxxxxxx Reviewed-by: Uma Shankar <uma.shankar@xxxxxxxxx> (cherry picked from commit 2504a316b35d49522f39cf0dc01830d7c36a9be4) Signed-off-by: Tvrtko Ursulin <tursulin@xxxxxxxxxxx> Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx> --- drivers/gpu/drm/i915/display/intel_color.c | 30 +++++++++++++++++++---------- 1 file changed, 20 insertions(+), 10 deletions(-) --- a/drivers/gpu/drm/i915/display/intel_color.c +++ b/drivers/gpu/drm/i915/display/intel_color.c @@ -1333,19 +1333,29 @@ static void ilk_load_lut_8(const struct lut = blob->data; /* - * DSB fails to correctly load the legacy LUT - * unless we either write each entry twice, - * or use non-posted writes + * DSB fails to correctly load the legacy LUT unless + * we either write each entry twice when using posted + * writes, or we use non-posted writes. + * + * If palette anti-collision is active during LUT + * register writes: + * - posted writes simply get dropped and thus the LUT + * contents may not be correctly updated + * - non-posted writes are blocked and thus the LUT + * contents are always correct, but simultaneous CPU + * MMIO access will start to fail + * + * Choose the lesser of two evils and use posted writes. + * Using posted writes is also faster, even when having + * to write each register twice. */ - if (crtc_state->dsb_color_vblank) - intel_dsb_nonpost_start(crtc_state->dsb_color_vblank); - - for (i = 0; i < 256; i++) + for (i = 0; i < 256; i++) { ilk_lut_write(crtc_state, LGC_PALETTE(pipe, i), i9xx_lut_8(&lut[i])); - - if (crtc_state->dsb_color_vblank) - intel_dsb_nonpost_end(crtc_state->dsb_color_vblank); + if (crtc_state->dsb_color_vblank) + ilk_lut_write(crtc_state, LGC_PALETTE(pipe, i), + i9xx_lut_8(&lut[i])); + } } static void ilk_load_lut_10(const struct intel_crtc_state *crtc_state,