[PATCH 6.6 671/676] drm/etnaviv: flush shader L1 cache after user commandstream

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6.6-stable review patch.  If anyone has any objections, please let me know.

------------------

From: Lucas Stach <l.stach@xxxxxxxxxxxxxx>

commit 4f8dbadef085ab447a01a8d4806a3f629fea05ed upstream.

The shader L1 cache is a writeback cache for shader loads/stores
and thus must be flushed before any BOs backing the shader buffers
are potentially freed.

Cc: stable@xxxxxxxxxxxxxxx
Reviewed-by: Christian Gmeiner <cgmeiner@xxxxxxxxxx>
Signed-off-by: Lucas Stach <l.stach@xxxxxxxxxxxxxx>
Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>
---
 drivers/gpu/drm/etnaviv/etnaviv_buffer.c |    3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

--- a/drivers/gpu/drm/etnaviv/etnaviv_buffer.c
+++ b/drivers/gpu/drm/etnaviv/etnaviv_buffer.c
@@ -482,7 +482,8 @@ void etnaviv_buffer_queue(struct etnaviv
 	} else {
 		CMD_LOAD_STATE(buffer, VIVS_GL_FLUSH_CACHE,
 				       VIVS_GL_FLUSH_CACHE_DEPTH |
-				       VIVS_GL_FLUSH_CACHE_COLOR);
+				       VIVS_GL_FLUSH_CACHE_COLOR |
+				       VIVS_GL_FLUSH_CACHE_SHADER_L1);
 		if (has_blt) {
 			CMD_LOAD_STATE(buffer, VIVS_BLT_ENABLE, 0x1);
 			CMD_LOAD_STATE(buffer, VIVS_BLT_SET_COMMAND, 0x1);






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