Am 14.01.24 um 14:00 schrieb Friedrich Vock:
If the IH ring buffer overflows, it's possible that fence signal events
were lost. Check each ring for progress to prevent job timeouts/GPU
hangs due to the fences staying unsignaled despite the work being done.
That's completely unnecessary and in some cases even harmful.
We already have a timeout handler for that and overflows point to severe
system problem so they should never occur in a production system.
Regards,
Christian.
Cc: Joshua Ashton <joshua@xxxxxxxxx>
Cc: Alex Deucher <alexander.deucher@xxxxxxx>
Cc: stable@xxxxxxxxxxxxxxx
Signed-off-by: Friedrich Vock <friedrich.vock@xxxxxx>
---
drivers/gpu/drm/amd/amdgpu/amdgpu_ih.c | 15 +++++++++++++++
1 file changed, 15 insertions(+)
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_ih.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_ih.c
index f3b0aaf3ebc6..2a246db1d3a7 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ih.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ih.c
@@ -209,6 +209,7 @@ int amdgpu_ih_process(struct amdgpu_device *adev, struct amdgpu_ih_ring *ih)
{
unsigned int count;
u32 wptr;
+ int i;
if (!ih->enabled || adev->shutdown)
return IRQ_NONE;
@@ -227,6 +228,20 @@ int amdgpu_ih_process(struct amdgpu_device *adev, struct amdgpu_ih_ring *ih)
ih->rptr &= ih->ptr_mask;
}
+ /* If the ring buffer overflowed, we might have lost some fence
+ * signal interrupts. Check if there was any activity so the signal
+ * doesn't get lost.
+ */
+ if (ih->overflow) {
+ for (i = 0; i < AMDGPU_MAX_RINGS; ++i) {
+ struct amdgpu_ring *ring = adev->rings[i];
+
+ if (!ring || !ring->fence_drv.initialized)
+ continue;
+ amdgpu_fence_process(ring);
+ }
+ }
+
amdgpu_ih_set_rptr(adev, ih);
wake_up_all(&ih->wait_process);
--
2.43.0