Re: [PATCH 2/2] maple_tree: Fix a potential memory leak, OOB access, or other unpredictable bug

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* Peng Zhang <zhangpeng.00@xxxxxxxxxxxxx> [230407 00:10]:
> In mas_alloc_nodes(), there is such a piece of code:
> while (requested) {
> 	...
> 	node->node_count = 0;
> 	...
> }

You don't need to quote code in your commit message since it is
available in the change log or in the file itself.

> "node->node_count = 0" means to initialize the node_count field of the
> new node, but the node may not be a new node. It may be a node that
> existed before and node_count has a value, setting it to 0 will cause a
> memory leak. At this time, mas->alloc->total will be greater than the
> actual number of nodes in the linked list, which may cause many other
> errors. For example, out-of-bounds access in mas_pop_node(), and
> mas_pop_node() may return addresses that should not be used.
> Fix it by initializing node_count only for new nodes.
> 
> Fixes: 54a611b60590 ("Maple Tree: add new data structure")
> Signed-off-by: Peng Zhang <zhangpeng.00@xxxxxxxxxxxxx>
> Cc: <stable@xxxxxxxxxxxxxxx>
> ---
>  lib/maple_tree.c | 16 ++++------------
>  1 file changed, 4 insertions(+), 12 deletions(-)
> 
> diff --git a/lib/maple_tree.c b/lib/maple_tree.c
> index 65fd861b30e1..9e25b3215803 100644
> --- a/lib/maple_tree.c
> +++ b/lib/maple_tree.c
> @@ -1249,26 +1249,18 @@ static inline void mas_alloc_nodes(struct ma_state *mas, gfp_t gfp)
>  	node = mas->alloc;
>  	node->request_count = 0;
>  	while (requested) {
> -		max_req = MAPLE_ALLOC_SLOTS;
> -		if (node->node_count) {
> -			unsigned int offset = node->node_count;
> -
> -			slots = (void **)&node->slot[offset];
> -			max_req -= offset;
> -		} else {
> -			slots = (void **)&node->slot;
> -		}
> -
> +		max_req = MAPLE_ALLOC_SLOTS - node->node_count;
> +		slots = (void **)&node->slot[node->node_count];

Thanks, this is much cleaner.

>  		max_req = min(requested, max_req);
>  		count = mt_alloc_bulk(gfp, max_req, slots);
>  		if (!count)
>  			goto nomem_bulk;
>  
> +		if (node->node_count == 0)
> +			node->slot[0]->node_count = 0;
>  		node->node_count += count;
>  		allocated += count;
>  		node = node->slot[0];
> -		node->node_count = 0;
> -		node->request_count = 0;

Why are we not clearing request_count anymore?

>  		requested -= count;
>  	}
>  	mas->alloc->total = allocated;
> -- 
> 2.20.1
> 



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