From: José Roberto de Souza <jose.souza@xxxxxxxxx> commit 5c57c099f442acab13129c9e15ad2a0c31151c98 upstream. Commit 3cf050762534 ("drm/i915/bios: Split VBT data into per-panel vs. global parts") cause PSR to be disabled when enable_psr has the default value and there is at least one DP port that do not supports PSR. That was happening because intel_psr_init() is called for every DP port and then enable_psr is globaly set to 0 based on the PSR support of the DP port. Here dropping the enable_psr overwritten and using the VBT PSR value when enable_psr is set as default. Fixes: 3cf050762534 ("drm/i915/bios: Split VBT data into per-panel vs. global parts") Cc: Ville Syrjälä <ville.syrjala@xxxxxxxxxxxxxxx> Cc: Jani Nikula <jani.nikula@xxxxxxxxx> Cc: Jouni Högander <jouni.hogander@xxxxxxxxx> Cc: Mika Kahola <mika.kahola@xxxxxxxxx> Signed-off-by: José Roberto de Souza <jose.souza@xxxxxxxxx> Reviewed-by: Jouni Högander <jouni.hogander@xxxxxxxxx> Link: https://patchwork.freedesktop.org/patch/msgid/20220608203344.513082-1-jose.souza@xxxxxxxxx Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx> --- drivers/gpu/drm/i915/display/intel_psr.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) --- a/drivers/gpu/drm/i915/display/intel_psr.c +++ b/drivers/gpu/drm/i915/display/intel_psr.c @@ -86,10 +86,13 @@ static bool psr_global_enabled(struct intel_dp *intel_dp) { + struct intel_connector *connector = intel_dp->attached_connector; struct drm_i915_private *i915 = dp_to_i915(intel_dp); switch (intel_dp->psr.debug & I915_PSR_DEBUG_MODE_MASK) { case I915_PSR_DEBUG_DEFAULT: + if (i915->params.enable_psr == -1) + return connector->panel.vbt.psr.enable; return i915->params.enable_psr; case I915_PSR_DEBUG_DISABLE: return false; @@ -2371,10 +2374,6 @@ void intel_psr_init(struct intel_dp *int intel_dp->psr.source_support = true; - if (dev_priv->params.enable_psr == -1) - if (!connector->panel.vbt.psr.enable) - dev_priv->params.enable_psr = 0; - /* Set link_standby x link_off defaults */ if (DISPLAY_VER(dev_priv) < 12) /* For new platforms up to TGL let's respect VBT back again */