Re: [PATCH 1/2] io_uring: ensure recv and recvmsg handle MSG_WAITALL correctly

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On 3/23/22 20:45, Constantine Gavrilov wrote:
On Wed, Mar 23, 2022 at 10:14 PM Pavel Begunkov <asml.silence@xxxxxxxxx> wrote:

On 3/23/22 15:39, Jens Axboe wrote:
We currently don't attempt to get the full asked for length even if
MSG_WAITALL is set, if we get a partial receive. If we do see a partial
receive, then just note how many bytes we did and return -EAGAIN to
get it retried.

The iov is advanced appropriately for the vector based case, and we
manually bump the buffer and remainder for the non-vector case.

How datagrams work with MSG_WAITALL? I highly doubt it coalesces 2+
packets to satisfy the length requirement (e.g. because it may move
the address back into the userspace). I'm mainly afraid about
breaking io_uring users who are using the flag just to fail links
when there is not enough data in a packet.

--
Pavel Begunkov

Pavel:

Datagrams have message boundaries and the MSG_WAITALL flag does not
make sense there. I believe it is ignored by receive code on daragram
sockets. MSG_WAITALL makes sends only on stream sockets, like TCP. The
manual page says "This flag has  no  effect  for datagram sockets.".

Missed the line this in mans, thanks, and it's exactly as expected.
The problem is on the io_uring side where with the patch it might
blindly do a second call into the network stack consuming 2+ packets.

--
Pavel Begunkov



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