[PATCH 5.10 093/104] net: fix iteration for sctp transport seq_files

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From: NeilBrown <neilb@xxxxxxx>

commit af8085f3a4712c57d0dd415ad543bac85780375c upstream.

The sctp transport seq_file iterators take a reference to the transport
in the ->start and ->next functions and releases the reference in the
->show function.  The preferred handling for such resources is to
release them in the subsequent ->next or ->stop function call.

Since Commit 1f4aace60b0e ("fs/seq_file.c: simplify seq_file iteration
code and interface") there is no guarantee that ->show will be called
after ->next, so this function can now leak references.

So move the sctp_transport_put() call to ->next and ->stop.

Fixes: 1f4aace60b0e ("fs/seq_file.c: simplify seq_file iteration code and interface")
Reported-by: Xin Long <lucien.xin@xxxxxxxxx>
Signed-off-by: NeilBrown <neilb@xxxxxxx>
Acked-by: Marcelo Ricardo Leitner <marcelo.leitner@xxxxxxxxx>
Signed-off-by: Jakub Kicinski <kuba@xxxxxxxxxx>
Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>
---
 net/sctp/proc.c |   16 ++++++++++++----
 1 file changed, 12 insertions(+), 4 deletions(-)

--- a/net/sctp/proc.c
+++ b/net/sctp/proc.c
@@ -215,6 +215,12 @@ static void sctp_transport_seq_stop(stru
 {
 	struct sctp_ht_iter *iter = seq->private;
 
+	if (v && v != SEQ_START_TOKEN) {
+		struct sctp_transport *transport = v;
+
+		sctp_transport_put(transport);
+	}
+
 	sctp_transport_walk_stop(&iter->hti);
 }
 
@@ -222,6 +228,12 @@ static void *sctp_transport_seq_next(str
 {
 	struct sctp_ht_iter *iter = seq->private;
 
+	if (v && v != SEQ_START_TOKEN) {
+		struct sctp_transport *transport = v;
+
+		sctp_transport_put(transport);
+	}
+
 	++*pos;
 
 	return sctp_transport_get_next(seq_file_net(seq), &iter->hti);
@@ -277,8 +289,6 @@ static int sctp_assocs_seq_show(struct s
 		sk->sk_rcvbuf);
 	seq_printf(seq, "\n");
 
-	sctp_transport_put(transport);
-
 	return 0;
 }
 
@@ -354,8 +364,6 @@ static int sctp_remaddr_seq_show(struct
 		seq_printf(seq, "\n");
 	}
 
-	sctp_transport_put(transport);
-
 	return 0;
 }
 





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