From: George Spelvin <lkml@xxxxxxx> commit c51f8f88d705e06bd696d7510aff22b33eb8e638 upstream. Non-cryptographic PRNGs may have great statistical properties, but are usually trivially predictable to someone who knows the algorithm, given a small sample of their output. An LFSR like prandom_u32() is particularly simple, even if the sample is widely scattered bits. It turns out the network stack uses prandom_u32() for some things like random port numbers which it would prefer are *not* trivially predictable. Predictability led to a practical DNS spoofing attack. Oops. This patch replaces the LFSR with a homebrew cryptographic PRNG based on the SipHash round function, which is in turn seeded with 128 bits of strong random key. (The authors of SipHash have *not* been consulted about this abuse of their algorithm.) Speed is prioritized over security; attacks are rare, while performance is always wanted. Replacing all callers of prandom_u32() is the quick fix. Whether to reinstate a weaker PRNG for uses which can tolerate it is an open question. Commit f227e3ec3b5c ("random32: update the net random state on interrupt and activity") was an earlier attempt at a solution. This patch replaces it. Reported-by: Amit Klein <aksecurity@xxxxxxxxx> Cc: Willy Tarreau <w@xxxxxx> Cc: Eric Dumazet <edumazet@xxxxxxxxxx> Cc: "Jason A. Donenfeld" <Jason@xxxxxxxxx> Cc: Andy Lutomirski <luto@xxxxxxxxxx> Cc: Kees Cook <keescook@xxxxxxxxxxxx> Cc: Thomas Gleixner <tglx@xxxxxxxxxxxxx> Cc: Peter Zijlstra <peterz@xxxxxxxxxxxxx> Cc: Linus Torvalds <torvalds@xxxxxxxxxxxxxxxxxxxx> Cc: tytso@xxxxxxx Cc: Florian Westphal <fw@xxxxxxxxx> Cc: Marc Plumb <lkml.mplumb@xxxxxxxxx> Fixes: f227e3ec3b5c ("random32: update the net random state on interrupt and activity") Signed-off-by: George Spelvin <lkml@xxxxxxx> Link: https://lore.kernel.org/netdev/20200808152628.GA27941@xxxxxxx/ [ willy: partial reversal of f227e3ec3b5c; moved SIPROUND definitions to prandom.h for later use; merged George's prandom_seed() proposal; inlined siprand_u32(); replaced the net_rand_state[] array with 4 members to fix a build issue; cosmetic cleanups to make checkpatch happy; fixed RANDOM32_SELFTEST build ] [wt: backported to 4.4 -- no latent_entropy, drop prandom_reseed_late] Signed-off-by: Willy Tarreau <w@xxxxxx> Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx> --- drivers/char/random.c | 2 include/linux/prandom.h | 36 +++ kernel/time/timer.c | 7 lib/random32.c | 463 +++++++++++++++++++++++++++++------------------- 4 files changed, 317 insertions(+), 191 deletions(-) --- a/drivers/char/random.c +++ b/drivers/char/random.c @@ -678,7 +678,6 @@ retry: r->initialized = 1; r->entropy_total = 0; if (r == &nonblocking_pool) { - prandom_reseed_late(); process_random_ready_list(); wake_up_all(&urandom_init_wait); pr_notice("random: %s pool is initialized\n", r->name); @@ -923,7 +922,6 @@ void add_interrupt_randomness(int irq, i fast_mix(fast_pool); add_interrupt_bench(cycles); - this_cpu_add(net_rand_state.s1, fast_pool->pool[cycles & 3]); if ((fast_pool->count < 64) && !time_after(now, fast_pool->last + HZ)) --- a/include/linux/prandom.h +++ b/include/linux/prandom.h @@ -16,12 +16,44 @@ void prandom_bytes(void *buf, size_t nby void prandom_seed(u32 seed); void prandom_reseed_late(void); +#if BITS_PER_LONG == 64 +/* + * The core SipHash round function. Each line can be executed in + * parallel given enough CPU resources. + */ +#define PRND_SIPROUND(v0, v1, v2, v3) ( \ + v0 += v1, v1 = rol64(v1, 13), v2 += v3, v3 = rol64(v3, 16), \ + v1 ^= v0, v0 = rol64(v0, 32), v3 ^= v2, \ + v0 += v3, v3 = rol64(v3, 21), v2 += v1, v1 = rol64(v1, 17), \ + v3 ^= v0, v1 ^= v2, v2 = rol64(v2, 32) \ +) + +#define PRND_K0 (0x736f6d6570736575 ^ 0x6c7967656e657261) +#define PRND_K1 (0x646f72616e646f6d ^ 0x7465646279746573) + +#elif BITS_PER_LONG == 32 +/* + * On 32-bit machines, we use HSipHash, a reduced-width version of SipHash. + * This is weaker, but 32-bit machines are not used for high-traffic + * applications, so there is less output for an attacker to analyze. + */ +#define PRND_SIPROUND(v0, v1, v2, v3) ( \ + v0 += v1, v1 = rol32(v1, 5), v2 += v3, v3 = rol32(v3, 8), \ + v1 ^= v0, v0 = rol32(v0, 16), v3 ^= v2, \ + v0 += v3, v3 = rol32(v3, 7), v2 += v1, v1 = rol32(v1, 13), \ + v3 ^= v0, v1 ^= v2, v2 = rol32(v2, 16) \ +) +#define PRND_K0 0x6c796765 +#define PRND_K1 0x74656462 + +#else +#error Unsupported BITS_PER_LONG +#endif + struct rnd_state { __u32 s1, s2, s3, s4; }; -DECLARE_PER_CPU(struct rnd_state, net_rand_state); - u32 prandom_u32_state(struct rnd_state *state); void prandom_bytes_state(struct rnd_state *state, void *buf, size_t nbytes); void prandom_seed_full_state(struct rnd_state __percpu *pcpu_state); --- a/kernel/time/timer.c +++ b/kernel/time/timer.c @@ -1432,13 +1432,6 @@ void update_process_times(int user_tick) #endif scheduler_tick(); run_posix_cpu_timers(p); - - /* The current CPU might make use of net randoms without receiving IRQs - * to renew them often enough. Let's update the net_rand_state from a - * non-constant value that's not affine to the number of calls to make - * sure it's updated when there's some activity (we don't care in idle). - */ - this_cpu_add(net_rand_state.s1, rol32(jiffies, 24) + user_tick); } /* --- a/lib/random32.c +++ b/lib/random32.c @@ -39,16 +39,6 @@ #include <linux/sched.h> #include <asm/unaligned.h> -#ifdef CONFIG_RANDOM32_SELFTEST -static void __init prandom_state_selftest(void); -#else -static inline void prandom_state_selftest(void) -{ -} -#endif - -DEFINE_PER_CPU(struct rnd_state, net_rand_state); - /** * prandom_u32_state - seeded pseudo-random number generator. * @state: pointer to state structure holding seeded state. @@ -69,25 +59,6 @@ u32 prandom_u32_state(struct rnd_state * EXPORT_SYMBOL(prandom_u32_state); /** - * prandom_u32 - pseudo random number generator - * - * A 32 bit pseudo-random number is generated using a fast - * algorithm suitable for simulation. This algorithm is NOT - * considered safe for cryptographic use. - */ -u32 prandom_u32(void) -{ - struct rnd_state *state = &get_cpu_var(net_rand_state); - u32 res; - - res = prandom_u32_state(state); - put_cpu_var(state); - - return res; -} -EXPORT_SYMBOL(prandom_u32); - -/** * prandom_bytes_state - get the requested number of pseudo-random bytes * * @state: pointer to state structure holding seeded state. @@ -118,20 +89,6 @@ void prandom_bytes_state(struct rnd_stat } EXPORT_SYMBOL(prandom_bytes_state); -/** - * prandom_bytes - get the requested number of pseudo-random bytes - * @buf: where to copy the pseudo-random bytes to - * @bytes: the requested number of bytes - */ -void prandom_bytes(void *buf, size_t bytes) -{ - struct rnd_state *state = &get_cpu_var(net_rand_state); - - prandom_bytes_state(state, buf, bytes); - put_cpu_var(state); -} -EXPORT_SYMBOL(prandom_bytes); - static void prandom_warmup(struct rnd_state *state) { /* Calling RNG ten times to satisfy recurrence condition */ @@ -147,97 +104,6 @@ static void prandom_warmup(struct rnd_st prandom_u32_state(state); } -static u32 __extract_hwseed(void) -{ - unsigned int val = 0; - - (void)(arch_get_random_seed_int(&val) || - arch_get_random_int(&val)); - - return val; -} - -static void prandom_seed_early(struct rnd_state *state, u32 seed, - bool mix_with_hwseed) -{ -#define LCG(x) ((x) * 69069U) /* super-duper LCG */ -#define HWSEED() (mix_with_hwseed ? __extract_hwseed() : 0) - state->s1 = __seed(HWSEED() ^ LCG(seed), 2U); - state->s2 = __seed(HWSEED() ^ LCG(state->s1), 8U); - state->s3 = __seed(HWSEED() ^ LCG(state->s2), 16U); - state->s4 = __seed(HWSEED() ^ LCG(state->s3), 128U); -} - -/** - * prandom_seed - add entropy to pseudo random number generator - * @seed: seed value - * - * Add some additional seeding to the prandom pool. - */ -void prandom_seed(u32 entropy) -{ - int i; - /* - * No locking on the CPUs, but then somewhat random results are, well, - * expected. - */ - for_each_possible_cpu(i) { - struct rnd_state *state = &per_cpu(net_rand_state, i); - - state->s1 = __seed(state->s1 ^ entropy, 2U); - prandom_warmup(state); - } -} -EXPORT_SYMBOL(prandom_seed); - -/* - * Generate some initially weak seeding values to allow - * to start the prandom_u32() engine. - */ -static int __init prandom_init(void) -{ - int i; - - prandom_state_selftest(); - - for_each_possible_cpu(i) { - struct rnd_state *state = &per_cpu(net_rand_state, i); - u32 weak_seed = (i + jiffies) ^ random_get_entropy(); - - prandom_seed_early(state, weak_seed, true); - prandom_warmup(state); - } - - return 0; -} -core_initcall(prandom_init); - -static void __prandom_timer(unsigned long dontcare); - -static DEFINE_TIMER(seed_timer, __prandom_timer, 0, 0); - -static void __prandom_timer(unsigned long dontcare) -{ - u32 entropy; - unsigned long expires; - - get_random_bytes(&entropy, sizeof(entropy)); - prandom_seed(entropy); - - /* reseed every ~60 seconds, in [40 .. 80) interval with slack */ - expires = 40 + prandom_u32_max(40); - seed_timer.expires = jiffies + msecs_to_jiffies(expires * MSEC_PER_SEC); - - add_timer(&seed_timer); -} - -static void __init __prandom_start_seed_timer(void) -{ - set_timer_slack(&seed_timer, HZ); - seed_timer.expires = jiffies + msecs_to_jiffies(40 * MSEC_PER_SEC); - add_timer(&seed_timer); -} - void prandom_seed_full_state(struct rnd_state __percpu *pcpu_state) { int i; @@ -256,51 +122,6 @@ void prandom_seed_full_state(struct rnd_ } } -/* - * Generate better values after random number generator - * is fully initialized. - */ -static void __prandom_reseed(bool late) -{ - unsigned long flags; - static bool latch = false; - static DEFINE_SPINLOCK(lock); - - /* Asking for random bytes might result in bytes getting - * moved into the nonblocking pool and thus marking it - * as initialized. In this case we would double back into - * this function and attempt to do a late reseed. - * Ignore the pointless attempt to reseed again if we're - * already waiting for bytes when the nonblocking pool - * got initialized. - */ - - /* only allow initial seeding (late == false) once */ - if (!spin_trylock_irqsave(&lock, flags)) - return; - - if (latch && !late) - goto out; - - latch = true; - prandom_seed_full_state(&net_rand_state); -out: - spin_unlock_irqrestore(&lock, flags); -} - -void prandom_reseed_late(void) -{ - __prandom_reseed(true); -} - -static int __init prandom_reseed(void) -{ - __prandom_reseed(false); - __prandom_start_seed_timer(); - return 0; -} -late_initcall(prandom_reseed); - #ifdef CONFIG_RANDOM32_SELFTEST static struct prandom_test1 { u32 seed; @@ -420,7 +241,28 @@ static struct prandom_test2 { { 407983964U, 921U, 728767059U }, }; -static void __init prandom_state_selftest(void) +static u32 __extract_hwseed(void) +{ + unsigned int val = 0; + + (void)(arch_get_random_seed_int(&val) || + arch_get_random_int(&val)); + + return val; +} + +static void prandom_seed_early(struct rnd_state *state, u32 seed, + bool mix_with_hwseed) +{ +#define LCG(x) ((x) * 69069U) /* super-duper LCG */ +#define HWSEED() (mix_with_hwseed ? __extract_hwseed() : 0) + state->s1 = __seed(HWSEED() ^ LCG(seed), 2U); + state->s2 = __seed(HWSEED() ^ LCG(state->s1), 8U); + state->s3 = __seed(HWSEED() ^ LCG(state->s2), 16U); + state->s4 = __seed(HWSEED() ^ LCG(state->s3), 128U); +} + +static int __init prandom_state_selftest(void) { int i, j, errors = 0, runs = 0; bool error = false; @@ -460,5 +302,266 @@ static void __init prandom_state_selftes pr_warn("prandom: %d/%d self tests failed\n", errors, runs); else pr_info("prandom: %d self tests passed\n", runs); + return 0; +} +core_initcall(prandom_state_selftest); +#endif + +/* + * The prandom_u32() implementation is now completely separate from the + * prandom_state() functions, which are retained (for now) for compatibility. + * + * Because of (ab)use in the networking code for choosing random TCP/UDP port + * numbers, which open DoS possibilities if guessable, we want something + * stronger than a standard PRNG. But the performance requirements of + * the network code do not allow robust crypto for this application. + * + * So this is a homebrew Junior Spaceman implementation, based on the + * lowest-latency trustworthy crypto primitive available, SipHash. + * (The authors of SipHash have not been consulted about this abuse of + * their work.) + * + * Standard SipHash-2-4 uses 2n+4 rounds to hash n words of input to + * one word of output. This abbreviated version uses 2 rounds per word + * of output. + */ + +struct siprand_state { + unsigned long v0; + unsigned long v1; + unsigned long v2; + unsigned long v3; +}; + +static DEFINE_PER_CPU(struct siprand_state, net_rand_state); + +/* + * This is the core CPRNG function. As "pseudorandom", this is not used + * for truly valuable things, just intended to be a PITA to guess. + * For maximum speed, we do just two SipHash rounds per word. This is + * the same rate as 4 rounds per 64 bits that SipHash normally uses, + * so hopefully it's reasonably secure. + * + * There are two changes from the official SipHash finalization: + * - We omit some constants XORed with v2 in the SipHash spec as irrelevant; + * they are there only to make the output rounds distinct from the input + * rounds, and this application has no input rounds. + * - Rather than returning v0^v1^v2^v3, return v1+v3. + * If you look at the SipHash round, the last operation on v3 is + * "v3 ^= v0", so "v0 ^ v3" just undoes that, a waste of time. + * Likewise "v1 ^= v2". (The rotate of v2 makes a difference, but + * it still cancels out half of the bits in v2 for no benefit.) + * Second, since the last combining operation was xor, continue the + * pattern of alternating xor/add for a tiny bit of extra non-linearity. + */ +static inline u32 siprand_u32(struct siprand_state *s) +{ + unsigned long v0 = s->v0, v1 = s->v1, v2 = s->v2, v3 = s->v3; + + PRND_SIPROUND(v0, v1, v2, v3); + PRND_SIPROUND(v0, v1, v2, v3); + s->v0 = v0; s->v1 = v1; s->v2 = v2; s->v3 = v3; + return v1 + v3; +} + + +/** + * prandom_u32 - pseudo random number generator + * + * A 32 bit pseudo-random number is generated using a fast + * algorithm suitable for simulation. This algorithm is NOT + * considered safe for cryptographic use. + */ +u32 prandom_u32(void) +{ + struct siprand_state *state = get_cpu_ptr(&net_rand_state); + u32 res = siprand_u32(state); + + put_cpu_ptr(&net_rand_state); + return res; +} +EXPORT_SYMBOL(prandom_u32); + +/** + * prandom_bytes - get the requested number of pseudo-random bytes + * @buf: where to copy the pseudo-random bytes to + * @bytes: the requested number of bytes + */ +void prandom_bytes(void *buf, size_t bytes) +{ + struct siprand_state *state = get_cpu_ptr(&net_rand_state); + u8 *ptr = buf; + + while (bytes >= sizeof(u32)) { + put_unaligned(siprand_u32(state), (u32 *)ptr); + ptr += sizeof(u32); + bytes -= sizeof(u32); + } + + if (bytes > 0) { + u32 rem = siprand_u32(state); + + do { + *ptr++ = (u8)rem; + rem >>= BITS_PER_BYTE; + } while (--bytes > 0); + } + put_cpu_ptr(&net_rand_state); } +EXPORT_SYMBOL(prandom_bytes); + +/** + * prandom_seed - add entropy to pseudo random number generator + * @entropy: entropy value + * + * Add some additional seed material to the prandom pool. + * The "entropy" is actually our IP address (the only caller is + * the network code), not for unpredictability, but to ensure that + * different machines are initialized differently. + */ +void prandom_seed(u32 entropy) +{ + int i; + + add_device_randomness(&entropy, sizeof(entropy)); + + for_each_possible_cpu(i) { + struct siprand_state *state = per_cpu_ptr(&net_rand_state, i); + unsigned long v0 = state->v0, v1 = state->v1; + unsigned long v2 = state->v2, v3 = state->v3; + + do { + v3 ^= entropy; + PRND_SIPROUND(v0, v1, v2, v3); + PRND_SIPROUND(v0, v1, v2, v3); + v0 ^= entropy; + } while (unlikely(!v0 || !v1 || !v2 || !v3)); + + WRITE_ONCE(state->v0, v0); + WRITE_ONCE(state->v1, v1); + WRITE_ONCE(state->v2, v2); + WRITE_ONCE(state->v3, v3); + } +} +EXPORT_SYMBOL(prandom_seed); + +/* + * Generate some initially weak seeding values to allow + * the prandom_u32() engine to be started. + */ +static int __init prandom_init_early(void) +{ + int i; + unsigned long v0, v1, v2, v3; + + if (!arch_get_random_long(&v0)) + v0 = jiffies; + if (!arch_get_random_long(&v1)) + v1 = random_get_entropy(); + v2 = v0 ^ PRND_K0; + v3 = v1 ^ PRND_K1; + + for_each_possible_cpu(i) { + struct siprand_state *state; + + v3 ^= i; + PRND_SIPROUND(v0, v1, v2, v3); + PRND_SIPROUND(v0, v1, v2, v3); + v0 ^= i; + + state = per_cpu_ptr(&net_rand_state, i); + state->v0 = v0; state->v1 = v1; + state->v2 = v2; state->v3 = v3; + } + + return 0; +} +core_initcall(prandom_init_early); + + +/* Stronger reseeding when available, and periodically thereafter. */ +static void prandom_reseed(unsigned long dontcare); + +static DEFINE_TIMER(seed_timer, prandom_reseed, 0, 0); + +static void prandom_reseed(unsigned long dontcare) +{ + unsigned long expires; + int i; + + /* + * Reinitialize each CPU's PRNG with 128 bits of key. + * No locking on the CPUs, but then somewhat random results are, + * well, expected. + */ + for_each_possible_cpu(i) { + struct siprand_state *state; + unsigned long v0 = get_random_long(), v2 = v0 ^ PRND_K0; + unsigned long v1 = get_random_long(), v3 = v1 ^ PRND_K1; +#if BITS_PER_LONG == 32 + int j; + + /* + * On 32-bit machines, hash in two extra words to + * approximate 128-bit key length. Not that the hash + * has that much security, but this prevents a trivial + * 64-bit brute force. + */ + for (j = 0; j < 2; j++) { + unsigned long m = get_random_long(); + + v3 ^= m; + PRND_SIPROUND(v0, v1, v2, v3); + PRND_SIPROUND(v0, v1, v2, v3); + v0 ^= m; + } #endif + /* + * Probably impossible in practice, but there is a + * theoretical risk that a race between this reseeding + * and the target CPU writing its state back could + * create the all-zero SipHash fixed point. + * + * To ensure that never happens, ensure the state + * we write contains no zero words. + */ + state = per_cpu_ptr(&net_rand_state, i); + WRITE_ONCE(state->v0, v0 ? v0 : -1ul); + WRITE_ONCE(state->v1, v1 ? v1 : -1ul); + WRITE_ONCE(state->v2, v2 ? v2 : -1ul); + WRITE_ONCE(state->v3, v3 ? v3 : -1ul); + } + + /* reseed every ~60 seconds, in [40 .. 80) interval with slack */ + expires = round_jiffies(jiffies + 40 * HZ + prandom_u32_max(40 * HZ)); + mod_timer(&seed_timer, expires); +} + +/* + * The random ready callback can be called from almost any interrupt. + * To avoid worrying about whether it's safe to delay that interrupt + * long enough to seed all CPUs, just schedule an immediate timer event. + */ +static void prandom_timer_start(struct random_ready_callback *unused) +{ + mod_timer(&seed_timer, jiffies); +} + +/* + * Start periodic full reseeding as soon as strong + * random numbers are available. + */ +static int __init prandom_init_late(void) +{ + static struct random_ready_callback random_ready = { + .func = prandom_timer_start + }; + int ret = add_random_ready_callback(&random_ready); + + if (ret == -EALREADY) { + prandom_timer_start(&random_ready); + ret = 0; + } + return ret; +} +late_initcall(prandom_init_late);