On 01/10/2020 15:01, Boris Brezillon wrote:
If more than two or more jobs end up timeout-ing concurrently, only one
of them (the one attached to the scheduler acquiring the lock) is fully
handled. The other one remains in a dangling state where it's no longer
part of the scheduling queue, but still blocks something in scheduler
thus leading to repetitive timeouts when new jobs are queued.
Let's make sure all bad jobs are properly handled by the thread acquiring
the lock.
Signed-off-by: Boris Brezillon <boris.brezillon@xxxxxxxxxxxxx>
Fixes: f3ba91228e8e ("drm/panfrost: Add initial panfrost driver")
Cc: <stable@xxxxxxxxxxxxxxx>
---
drivers/gpu/drm/panfrost/panfrost_job.c | 18 ++++++++++++++----
1 file changed, 14 insertions(+), 4 deletions(-)
diff --git a/drivers/gpu/drm/panfrost/panfrost_job.c b/drivers/gpu/drm/panfrost/panfrost_job.c
index 30e7b7196dab..e87edca51d84 100644
--- a/drivers/gpu/drm/panfrost/panfrost_job.c
+++ b/drivers/gpu/drm/panfrost/panfrost_job.c
@@ -25,7 +25,7 @@
struct panfrost_queue_state {
struct drm_gpu_scheduler sched;
-
+ struct drm_sched_job *bad;
u64 fence_context;
u64 emit_seqno;
};
@@ -392,19 +392,29 @@ static void panfrost_job_timedout(struct drm_sched_job *sched_job)
job_read(pfdev, JS_TAIL_LO(js)),
sched_job);
+ /*
+ * Collect the bad job here so it can be processed by the thread
+ * acquiring the reset lock.
+ */
+ pfdev->js->queue[js].bad = sched_job;
+
if (!mutex_trylock(&pfdev->reset_lock))
return;
for (i = 0; i < NUM_JOB_SLOTS; i++) {
struct drm_gpu_scheduler *sched = &pfdev->js->queue[i].sched;
- drm_sched_stop(sched, sched_job);
if (js != i)
/* Ensure any timeouts on other slots have finished */
cancel_delayed_work_sync(&sched->work_tdr);
- }
- drm_sched_increase_karma(sched_job);
+ drm_sched_stop(sched, pfdev->js->queue[i].bad);
So I can see that the call to drm_sched_stop() needs to move below the
cancel_delayed_work_sync() to ensure that the update to queue->bad is
synchronised. What I'm not so sure about is whether it's possible for
the scheduler to make progress between the 'cancel' and the 'stop' -
there is a reason I wrote it the other way round...
The hole for things to go round is clearly much smaller with this
change, but I'm not sure it's completely plugged. Am I missing something?
+
+ if (pfdev->js->queue[i].bad)
+ drm_sched_increase_karma(pfdev->js->queue[i].bad);
+
+ pfdev->js->queue[i].bad = NULL;
+ }
spin_lock_irqsave(&pfdev->js->job_lock, flags);
for (i = 0; i < NUM_JOB_SLOTS; i++) {
While we're on potential holes... some more context:
if (pfdev->jobs[i]) {
pm_runtime_put_noidle(pfdev->dev);
panfrost_devfreq_record_idle(pfdev);
pfdev->jobs[i] = NULL;
}
}
spin_unlock_irqrestore(&pfdev->js->job_lock, flags);
panfrost_device_reset(pfdev);
for (i = 0; i < NUM_JOB_SLOTS; i++)
drm_sched_resubmit_jobs(&pfdev->js->queue[i].sched);
/* restart scheduler after GPU is usable again */
for (i = 0; i < NUM_JOB_SLOTS; i++)
drm_sched_start(&pfdev->js->queue[i].sched, true);
mutex_unlock(&pfdev->reset_lock);
I'm wondering whether the mutex_unlock() should actually happen before
the drm_sched_start() - in the (admittedly very unlikely) case where a
timeout occurs before all the drm_sched_start() calls have completed
it's possible for the timeout to be completely missed because the mutex
is still held.
Thanks,
Steve