Re: [PATCH v1] driver core: Fix memory leak when adding SYNC_STATE_ONLY device links

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On Mon, May 18, 2020 at 1:03 AM Greg Kroah-Hartman
<gregkh@xxxxxxxxxxxxxxxxxxx> wrote:
>
> On Mon, May 18, 2020 at 12:48:42AM -0700, Saravana Kannan wrote:
> > On Sat, May 16, 2020 at 1:07 AM Saravana Kannan <saravanak@xxxxxxxxxx> wrote:
> > >
> > > When SYNC_STATE_ONLY support was added in commit 05ef983e0d65 ("driver
> > > core: Add device link support for SYNC_STATE_ONLY flag"),
> > > device_link_add() incorrectly skipped adding the new SYNC_STATE_ONLY
> > > device link to the supplier's and consumer's "device link" list. So the
> > > "device link" is lost forever from driver core if the caller didn't keep
> > > track of it (typically isn't expected to).
> > >
> > > If the same SYNC_STATE_ONLY device link is created again using
> > > device_link_add(), instead of returning the pointer to the previously
> > > created device link, a new device link is created and returned. This can
> > > cause memory leaks in conjunction with fw_devlinks.
> > >
> > > Cc: stable@xxxxxxxxxxxxxxx
> > > Fixes: 05ef983e0d65 ("driver core: Add device link support for SYNC_STATE_ONLY flag")
> > > Signed-off-by: Saravana Kannan <saravanak@xxxxxxxxxx>
> >
> > Greg/Rafael,
> >
> > This patch causes a warning for SYNC_STATE_ONLY links because they
> > allow consumers to probe before suppliers but the device link
> > status/state change code wasn't written with that possibility in mind.
> > So I need to fix up that warning or state change code.
>
> What type of warning happens?

The WARN_ON(link->status != DL_STATE_CONSUMER_PROBE); inside
device_links_driver_bound().

>
> > Depending on how urgent you think memory leak fixes are, you can take
> > it as is for now and I can send a separate patch to fix the
> > warning/state change code later. Or if we can sit on this memory leak
> > for a week, I might be able to fix the warning before then.
>
> memory leaks are not ok, but neither is adding runtime warnings.  Any
> chance we can't just get a fix for both?  :)

Don't pick up this patch. I think I have a fix that fixes the memory
leak without warnings that also coincidentally frees up some memory.
Testing it.

-Saravana



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