[PATCH 5.4 106/135] drm/msm/dpu: fix BGR565 vs RGB565 confusion

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From: Rob Clark <robdclark@xxxxxxxxxxxx>

commit 8fc7036ee652207ca992fbb9abb64090c355a9e0 upstream.

The component order between the two was swapped, resulting in incorrect
color when games with 565 visual hit the overlay path instead of GPU
composition.

Fixes: 25fdd5933e4c ("drm/msm: Add SDM845 DPU support")
Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx>
Reviewed-by: Sean Paul <seanpaul@xxxxxxxxxxxx>
Signed-off-by: Rob Clark <robdclark@xxxxxxxxxxxx>
Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>

---
 drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c |    4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

--- a/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c
+++ b/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c
@@ -255,13 +255,13 @@ static const struct dpu_format dpu_forma
 
 	INTERLEAVED_RGB_FMT(RGB565,
 		0, COLOR_5BIT, COLOR_6BIT, COLOR_5BIT,
-		C2_R_Cr, C0_G_Y, C1_B_Cb, 0, 3,
+		C1_B_Cb, C0_G_Y, C2_R_Cr, 0, 3,
 		false, 2, 0,
 		DPU_FETCH_LINEAR, 1),
 
 	INTERLEAVED_RGB_FMT(BGR565,
 		0, COLOR_5BIT, COLOR_6BIT, COLOR_5BIT,
-		C1_B_Cb, C0_G_Y, C2_R_Cr, 0, 3,
+		C2_R_Cr, C0_G_Y, C1_B_Cb, 0, 3,
 		false, 2, 0,
 		DPU_FETCH_LINEAR, 1),
 





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