[PATCH 4.14 027/173] media: v4l2-rect.h: fix v4l2_rect_map_inside() top/left adjustments

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From: Helen Koike <helen.koike@xxxxxxxxxxxxx>

commit f51e50db4c20d46930b33be3f208851265694f3e upstream.

boundary->width and boundary->height are sizes relative to
boundary->left and boundary->top coordinates, but they were not being
taken into consideration to adjust r->left and r->top, leading to the
following error:

Consider the follow as initial values for boundary and r:

struct v4l2_rect boundary = {
	.left = 100,
	.top = 100,
	.width = 800,
	.height = 600,
}

struct v4l2_rect r = {
	.left = 0,
	.top = 0,
	.width = 1920,
	.height = 960,
}

calling v4l2_rect_map_inside(&r, &boundary) was modifying r to:

r = {
	.left = 0,
	.top = 0,
	.width = 800,
	.height = 600,
}

Which is wrongly outside the boundary rectangle, because:

	v4l2_rect_set_max_size(r, boundary); // r->width = 800, r->height = 600
	...
	if (r->left + r->width > boundary->width) // true
		r->left = boundary->width - r->width; // r->left = 800 - 800
	if (r->top + r->height > boundary->height) // true
		r->top = boundary->height - r->height; // r->height = 600 - 600

Fix this by considering top/left coordinates from boundary.

Fixes: ac49de8c49d7 ("[media] v4l2-rect.h: new header with struct v4l2_rect helper functions")
Signed-off-by: Helen Koike <helen.koike@xxxxxxxxxxxxx>
Cc: <stable@xxxxxxxxxxxxxxx>      # for v4.7 and up
Signed-off-by: Hans Verkuil <hverkuil-cisco@xxxxxxxxx>
Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@xxxxxxxxxx>
Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>

---
 include/media/v4l2-rect.h |    8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

--- a/include/media/v4l2-rect.h
+++ b/include/media/v4l2-rect.h
@@ -75,10 +75,10 @@ static inline void v4l2_rect_map_inside(
 		r->left = boundary->left;
 	if (r->top < boundary->top)
 		r->top = boundary->top;
-	if (r->left + r->width > boundary->width)
-		r->left = boundary->width - r->width;
-	if (r->top + r->height > boundary->height)
-		r->top = boundary->height - r->height;
+	if (r->left + r->width > boundary->left + boundary->width)
+		r->left = boundary->left + boundary->width - r->width;
+	if (r->top + r->height > boundary->top + boundary->height)
+		r->top = boundary->top + boundary->height - r->height;
 }
 
 /**





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