From: Helen Koike <helen.koike@xxxxxxxxxxxxx> commit f51e50db4c20d46930b33be3f208851265694f3e upstream. boundary->width and boundary->height are sizes relative to boundary->left and boundary->top coordinates, but they were not being taken into consideration to adjust r->left and r->top, leading to the following error: Consider the follow as initial values for boundary and r: struct v4l2_rect boundary = { .left = 100, .top = 100, .width = 800, .height = 600, } struct v4l2_rect r = { .left = 0, .top = 0, .width = 1920, .height = 960, } calling v4l2_rect_map_inside(&r, &boundary) was modifying r to: r = { .left = 0, .top = 0, .width = 800, .height = 600, } Which is wrongly outside the boundary rectangle, because: v4l2_rect_set_max_size(r, boundary); // r->width = 800, r->height = 600 ... if (r->left + r->width > boundary->width) // true r->left = boundary->width - r->width; // r->left = 800 - 800 if (r->top + r->height > boundary->height) // true r->top = boundary->height - r->height; // r->height = 600 - 600 Fix this by considering top/left coordinates from boundary. Fixes: ac49de8c49d7 ("[media] v4l2-rect.h: new header with struct v4l2_rect helper functions") Signed-off-by: Helen Koike <helen.koike@xxxxxxxxxxxxx> Cc: <stable@xxxxxxxxxxxxxxx> # for v4.7 and up Signed-off-by: Hans Verkuil <hverkuil-cisco@xxxxxxxxx> Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@xxxxxxxxxx> Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx> --- include/media/v4l2-rect.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) --- a/include/media/v4l2-rect.h +++ b/include/media/v4l2-rect.h @@ -75,10 +75,10 @@ static inline void v4l2_rect_map_inside( r->left = boundary->left; if (r->top < boundary->top) r->top = boundary->top; - if (r->left + r->width > boundary->width) - r->left = boundary->width - r->width; - if (r->top + r->height > boundary->height) - r->top = boundary->height - r->height; + if (r->left + r->width > boundary->left + boundary->width) + r->left = boundary->left + boundary->width - r->width; + if (r->top + r->height > boundary->top + boundary->height) + r->top = boundary->top + boundary->height - r->height; } /**