[ Upstream commit 74eda776d7a4e69ec7aa1ce30a87636f14220fbb ] [Why] On some platforms, the encoder id 3 is not populated. So the encoders are not stored in right order as index (id: 0, 1, 2, 4, 5) at pool. This would cause encoders id 4 & id 5 to fail when finding corresponding audio device, defaulting to the first available audio device. As result, we cannot stream audio into two DP ports with encoders id 4 & id 5. [How] It need to create enough audio device objects (0 - 5) to perform matching. Then use encoder engine id to find matched audio device. Signed-off-by: Tai Man <taiman.wong@xxxxxxx> Reviewed-by: Charlene Liu <Charlene.Liu@xxxxxxx> Acked-by: Leo Li <sunpeng.li@xxxxxxx> Signed-off-by: Alex Deucher <alexander.deucher@xxxxxxx> Signed-off-by: Sasha Levin <sashal@xxxxxxxxxx> --- drivers/gpu/drm/amd/display/dc/core/dc_resource.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/amd/display/dc/core/dc_resource.c b/drivers/gpu/drm/amd/display/dc/core/dc_resource.c index 12142d13f22f2..6ad7b54812f1c 100644 --- a/drivers/gpu/drm/amd/display/dc/core/dc_resource.c +++ b/drivers/gpu/drm/amd/display/dc/core/dc_resource.c @@ -254,7 +254,7 @@ bool resource_construct( * PORT_CONNECTIVITY == 1 (as instructed by HW team). */ update_num_audio(&straps, &num_audio, &pool->audio_support); - for (i = 0; i < pool->pipe_count && i < num_audio; i++) { + for (i = 0; i < caps->num_audio; i++) { struct audio *aud = create_funcs->create_audio(ctx, i); if (aud == NULL) { @@ -1702,6 +1702,12 @@ static struct audio *find_first_free_audio( return pool->audios[i]; } } + + /* use engine id to find free audio */ + if ((id < pool->audio_count) && (res_ctx->is_audio_acquired[id] == false)) { + return pool->audios[id]; + } + /*not found the matching one, first come first serve*/ for (i = 0; i < pool->audio_count; i++) { if (res_ctx->is_audio_acquired[i] == false) { -- 2.20.1