From: Georgii Staroselskii <georgii.staroselskii@xxxxxxxxx> [ Upstream commit 1f2675f6655838aaf910f911fd0abc821e3ff3df ] Allwinner DAC seems to have a delay in the Speaker audio routing. When playing a sound for the first time, the sound gets chopped. On a second play the sound is played correctly. After some time (~5s) the issue gets back. This commit seems to be fixing the same issue as bf14da7 but for another codepath. This is the DTS that was used to debug the problem. &codec { allwinner,pa-gpios = <&r_pio 0 11 GPIO_ACTIVE_HIGH>; /* PL11 */ allwinner,audio-routing = "Speaker", "LINEOUT"; status = "okay"; } Signed-off-by: Georgii Staroselskii <georgii.staroselskii@xxxxxxxxx> Reviewed-by: Chen-Yu Tsai <wens@xxxxxxxx> Signed-off-by: Mark Brown <broonie@xxxxxxxxxx> Signed-off-by: Sasha Levin <sashal@xxxxxxxxxx> --- sound/soc/sunxi/sun4i-codec.c | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/sound/soc/sunxi/sun4i-codec.c b/sound/soc/sunxi/sun4i-codec.c index 15d08e343b47..28d2f7713f8d 100644 --- a/sound/soc/sunxi/sun4i-codec.c +++ b/sound/soc/sunxi/sun4i-codec.c @@ -1329,6 +1329,15 @@ static int sun4i_codec_spk_event(struct snd_soc_dapm_widget *w, gpiod_set_value_cansleep(scodec->gpio_pa, !!SND_SOC_DAPM_EVENT_ON(event)); + if (SND_SOC_DAPM_EVENT_ON(event)) { + /* + * Need a delay to wait for DAC to push the data. 700ms seems + * to be the best compromise not to feel this delay while + * playing a sound. + */ + msleep(700); + } + return 0; } -- 2.20.1