From: Murray McAllister <murray.mcallister@xxxxxxxxx> commit 5ed7f4b5eca11c3c69e7c8b53e4321812bc1ee1e upstream. If SVGA_3D_CMD_DX_SET_SHADER is called with a shader ID of SVGA3D_INVALID_ID, and a shader type of SVGA3D_SHADERTYPE_INVALID, the calculated binding.shader_slot will be 4294967295, leading to an out-of-bounds read in vmw_binding_loc() when the offset is calculated. Cc: <stable@xxxxxxxxxxxxxxx> Fixes: d80efd5cb3de ("drm/vmwgfx: Initial DX support") Signed-off-by: Murray McAllister <murray.mcallister@xxxxxxxxx> Reviewed-by: Thomas Hellstrom <thellstrom@xxxxxxxxxx> Signed-off-by: Thomas Hellstrom <thellstrom@xxxxxxxxxx> Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx> --- drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) --- a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c @@ -2493,7 +2493,8 @@ static int vmw_cmd_dx_set_shader(struct cmd = container_of(header, typeof(*cmd), header); - if (cmd->body.type >= SVGA3D_SHADERTYPE_DX10_MAX) { + if (cmd->body.type >= SVGA3D_SHADERTYPE_DX10_MAX || + cmd->body.type < SVGA3D_SHADERTYPE_MIN) { DRM_ERROR("Illegal shader type %u.\n", (unsigned) cmd->body.type); return -EINVAL;