In compat mode, we allowed host-backed user-space with guest-backed kernel / device. In this mode, set shader commands was broken since no relocations were emitted. Fix this. Cc: <stable@xxxxxxxxxxxxxxx> Fixes: e8c66efbfe3a ("drm/vmwgfx: Make user resource lookups reference-free during validation") Signed-off-by: Thomas Hellstrom <thellstrom@xxxxxxxxxx> Reviewed-by: Brian Paul <brianp@xxxxxxxxxx> --- drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c index 2ff7ba04d8c8..315f9efce765 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c @@ -2010,6 +2010,11 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv, return 0; if (cmd->body.shid != SVGA3D_INVALID_ID) { + /* + * This is the compat shader path - Per device guest-backed + * shaders, but user-space thinks it's per context host- + * backed shaders. + */ res = vmw_shader_lookup(vmw_context_res_man(ctx), cmd->body.shid, cmd->body.type); if (!IS_ERR(res)) { @@ -2017,6 +2022,14 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv, VMW_RES_DIRTY_NONE); if (unlikely(ret != 0)) return ret; + + ret = vmw_resource_relocation_add + (sw_context, res, + vmw_ptr_diff(sw_context->buf_start, + &cmd->body.shid), + vmw_res_rel_normal); + if (unlikely(ret != 0)) + return ret; } } -- 2.20.1