On Mon, May 6, 2019 at 6:53 PM Steven Rostedt <rostedt@xxxxxxxxxxx> wrote: > > Also, I figured just calling ftrace_regs_caller() was simpler then > having that int3 handler do the hash look ups to determine what handler > it needs to call. So what got me looking at this - and the races (that didn't turn out to be races) - and why I really hate it, is because of the whole notion of "atomic state". Running an "int3" handler (when the int3 is in the kernel) is in some sense "atomic". There is the state in the caller, of course, and there's the state that the int3 handler has, but you can *mostly* think of the two as independent. In particular, if the int3 handler doesn't ever enable interrupts, and if it doesn't need to do any stack switches, the int3 handler part looks "obvious". It can be interrupted by NMI, but it can't be interrupted (for example) by the cross-cpu IPI. That was at least the mental model I was going for. Similarly, the "caller" side mostly looks obvious too. If we don't take an int3, none of this matter, and if we *do* take an int3, if we can at least make it "atomic" wrt the rewriter (before or after state), it should be easy to think about. One of the things I was thinking of doing, for example, was to simply make the call emulation do a "load four bytes from the instruction stream, and just use that as the emulation target offset". Why would that matter? We do *not* have very strict guarantees for D$-vs-I$ coherency on x86, but we *do* have very strict guarantees for D$-vs-D$ coherency. And so we could use the D$ coherency to give us atomicity guarantees for loading and storing the instruction offset for instruction emulation, in ways we can *not* use the D$-to-I$ guarantees and just executing it directly. So while we still need those nasty IPI's to guarantee the D$-vs-I$ coherency in the "big picture" model and to get the serialization with the actual 'int3' exception right, we *could* just do all the other parts of the instruction emulation using the D$ coherency. So we could do the actual "call offset" write with a single atomic 4-byte locked cycle (just use "xchg" to write - it's always locked). And similarly we could do the call offset *read* with a single locked cycle (cmpxchg with a 0 value, for example). It would be atomic even if it crosses a cacheline boundary. And now we'd be guaranteed that on a D$ side, we'd get either the old value _or_ the new value for the emulation, and never a mix of them. Which is very much unlike the I$ side guarantees that aren't documented and people have been worrying about. Notice? We'd not even have to look up any values. We'd literally just do something like int offset = locked_atomic_read(ip+1); return int3_emulate_call(ip, ip+5+offset); and it would be *atomic* with respect to whatever other user that updates the instruction, as long as they update the offset with a "xchg" instruction. Wouldn't that be lovely? We'd literally use the emulation as a way to get the kinds of coherency guarantees that we don't get natively with the I$. Except that was _so_ not the case with the whole ftrace_regs_caller() thing. That whole hack made me go "this doesn't emulate either the old _or_ the new call". And see above why that would matter. Because a "let's just make the four bytes after the 'int3' instruction be atomic" would very much be all about "emulate either the old or the new call". So this was why I was then looking at what the heck that code was doing, and it was making zero sense to me. Emulating something that is different from what you're actually rewriting means that tricks like the above don't work. Linus