[PATCH 4.18 16/44] drm/syncobj: Dont leak fences when WAIT_FOR_SUBMIT is set

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4.18-stable review patch.  If anyone has any objections, please let me know.

------------------

From: Jason Ekstrand <jason@xxxxxxxxxxxxxx>

commit 337fe9f5c1e7de1f391c6a692531379d2aa2ee11 upstream.

We attempt to get fences earlier in the hopes that everything will
already have fences and no callbacks will be needed.  If we do succeed
in getting a fence, getting one a second time will result in a duplicate
ref with no unref.  This is causing memory leaks in Vulkan applications
that create a lot of fences; playing for a few hours can, apparently,
bring down the system.

Cc: stable@xxxxxxxxxxxxxxx
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107899
Reviewed-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
Signed-off-by: Jason Ekstrand <jason@xxxxxxxxxxxxxx>
Signed-off-by: Sean Paul <seanpaul@xxxxxxxxxxxx>
Link: https://patchwork.freedesktop.org/patch/msgid/20180926071703.15257-1-jason.ekstrand@xxxxxxxxx
Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>

---
 drivers/gpu/drm/drm_syncobj.c |    5 +++++
 1 file changed, 5 insertions(+)

--- a/drivers/gpu/drm/drm_syncobj.c
+++ b/drivers/gpu/drm/drm_syncobj.c
@@ -97,6 +97,8 @@ static int drm_syncobj_fence_get_or_add_
 {
 	int ret;
 
+	WARN_ON(*fence);
+
 	*fence = drm_syncobj_fence_get(syncobj);
 	if (*fence)
 		return 1;
@@ -744,6 +746,9 @@ static signed long drm_syncobj_array_wai
 
 	if (flags & DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT) {
 		for (i = 0; i < count; ++i) {
+			if (entries[i].fence)
+				continue;
+
 			drm_syncobj_fence_get_or_add_callback(syncobjs[i],
 							      &entries[i].fence,
 							      &entries[i].syncobj_cb,





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