4.18-stable review patch. If anyone has any objections, please let me know. ------------------ From: Jason Ekstrand <jason@xxxxxxxxxxxxxx> commit 337fe9f5c1e7de1f391c6a692531379d2aa2ee11 upstream. We attempt to get fences earlier in the hopes that everything will already have fences and no callbacks will be needed. If we do succeed in getting a fence, getting one a second time will result in a duplicate ref with no unref. This is causing memory leaks in Vulkan applications that create a lot of fences; playing for a few hours can, apparently, bring down the system. Cc: stable@xxxxxxxxxxxxxxx Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107899 Reviewed-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> Signed-off-by: Jason Ekstrand <jason@xxxxxxxxxxxxxx> Signed-off-by: Sean Paul <seanpaul@xxxxxxxxxxxx> Link: https://patchwork.freedesktop.org/patch/msgid/20180926071703.15257-1-jason.ekstrand@xxxxxxxxx Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx> --- drivers/gpu/drm/drm_syncobj.c | 5 +++++ 1 file changed, 5 insertions(+) --- a/drivers/gpu/drm/drm_syncobj.c +++ b/drivers/gpu/drm/drm_syncobj.c @@ -97,6 +97,8 @@ static int drm_syncobj_fence_get_or_add_ { int ret; + WARN_ON(*fence); + *fence = drm_syncobj_fence_get(syncobj); if (*fence) return 1; @@ -744,6 +746,9 @@ static signed long drm_syncobj_array_wai if (flags & DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT) { for (i = 0; i < count; ++i) { + if (entries[i].fence) + continue; + drm_syncobj_fence_get_or_add_callback(syncobjs[i], &entries[i].fence, &entries[i].syncobj_cb,