Quoting Jason Ekstrand (2018-09-26 08:17:03) > We attempt to get fences earlier in the hopes that everything will > already have fences and no callbacks will be needed. If we do succeed > in getting a fence, getting one a second time will result in a duplicate > ref with no unref. This is causing memory leaks in Vulkan applications > that create a lot of fences; playing for a few hours can, apparently, > bring down the system. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107899 > Signed-off-by: Jason Ekstrand <jason@xxxxxxxxxxxxxx> > Cc: stable@xxxxxxxxxxxxxxx > --- > drivers/gpu/drm/drm_syncobj.c | 5 +++++ > 1 file changed, 5 insertions(+) > > diff --git a/drivers/gpu/drm/drm_syncobj.c b/drivers/gpu/drm/drm_syncobj.c > index adb3cb27d31e..759278fef35a 100644 > --- a/drivers/gpu/drm/drm_syncobj.c > +++ b/drivers/gpu/drm/drm_syncobj.c > @@ -97,6 +97,8 @@ static int drm_syncobj_fence_get_or_add_callback(struct drm_syncobj *syncobj, > { > int ret; > > + WARN_ON(*fence); I would have just put if (*fence) return; since the function is tied to the array_wait implementation. Reviewed-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> -Chris