Re: [PATCH v2 3/3] printk/nmi: Prevent deadlock when accessing the main log buffer in NMI

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On Thu 2018-06-28 11:25:07, Sergey Senozhatsky wrote:
> On (06/27/18 16:20), Petr Mladek wrote:
> > +/*
> > + * Marks a code that might produce many messages in NMI context
> > + * and the risk of losing them is more critical than eventual
> > + * reordering.
> > + *
> > + * It has effect only when called in NMI context. Then printk()
> > + * will try to store the messages into the main logbuf directly
> > + * and use the per-CPU buffers only as a fallback when the lock
> > + * is not available.
> > + */
> > +void printk_nmi_direct_enter(void)
> > +{
> > +	if (this_cpu_read(printk_context) & PRINTK_NMI_CONTEXT_MASK)
> > +		this_cpu_or(printk_context, PRINTK_NMI_DIRECT_CONTEXT_MASK);
> > +}
> 
> A side note: This nesting also handles recursive printk-s for us.
> 
> NMI:
> 	printk_nmi_enter
> 	ftrace_dump
> 	 printk_nmi_direct_enter
> 	  vprintk_func
> 	   spin_lock(logbuf_lock)
> 	    vprintk_store
> 	     vsprintf
> 	      WARN_ON
> 	       vprintk_func
> 	        vprintk_nmi

Uff, it seems that the current design is "good" at lest from some
points of view.

> >  __printf(1, 0) int vprintk_func(const char *fmt, va_list args)
> >  {
> > +	/*
> > +	 * Try to use the main logbuf even in NMI. But avoid calling console
> > +	 * drivers that might have their own locks.
> > +	 */
> > +	if ((this_cpu_read(printk_context) & PRINTK_NMI_DIRECT_CONTEXT_MASK) &&
> > +	    raw_spin_trylock(&logbuf_lock)) {
> > +		int len;
> > +
> > +		len = vprintk_store(0, LOGLEVEL_DEFAULT, NULL, 0, fmt, args);
> > +		raw_spin_unlock(&logbuf_lock);
> > +		defer_console();
> > +		return len;
> > +	}
> 
> So, maybe, something a bit better than defer_console().

I am not super happy with the name either. But wakeup_console(),
schedule_console(), or queue_console() looked confusing.

Also I thought about poke_console() but I guess that I already suggested
this name in the past and people did not like it.

Feel free to suggest anything.


> Otherwise,
> Acked-by: Sergey Senozhatsky <sergey.senozhatsky@xxxxxxxxx>

Anyway, thanks a lot for review.

Best Regards,
Petr



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