[PATCH] drm/vc4: Fix memory leak during BO teardown

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During BO teardown, an indirect list 'uniform_addr_offsets' wasn't being
freed leading to leaking many 128B allocations. Fix the memory leak by
releasing it at teardown time.

To: linux-kernel@xxxxxxxxxxxxxxx
Cc: dri-devel@xxxxxxxxxxxxxxxxxxxxx
Cc: Eric Anholt <eric@xxxxxxxxxx>
Cc: Dave Airlie <airlied@xxxxxxxxxx>
Cc: stable@xxxxxxxxxxxxxxx
Signed-off-by: Daniel J Blueman <daniel@xxxxxxxxx>
---
 drivers/gpu/drm/vc4/vc4_bo.c               | 2 ++
 drivers/gpu/drm/vc4/vc4_validate_shaders.c | 1 +
 2 files changed, 3 insertions(+)

diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c
index 2decc8e2c79f..add9cc97a3b6 100644
--- a/drivers/gpu/drm/vc4/vc4_bo.c
+++ b/drivers/gpu/drm/vc4/vc4_bo.c
@@ -195,6 +195,7 @@ static void vc4_bo_destroy(struct vc4_bo *bo)
 	vc4_bo_set_label(obj, -1);
 
 	if (bo->validated_shader) {
+		kfree(bo->validated_shader->uniform_addr_offsets);
 		kfree(bo->validated_shader->texture_samples);
 		kfree(bo->validated_shader);
 		bo->validated_shader = NULL;
@@ -591,6 +592,7 @@ void vc4_free_object(struct drm_gem_object *gem_bo)
 	}
 
 	if (bo->validated_shader) {
+		kfree(bo->validated_shader->uniform_addr_offsets);
 		kfree(bo->validated_shader->texture_samples);
 		kfree(bo->validated_shader);
 		bo->validated_shader = NULL;
diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
index d3f15bf60900..7cf82b071de2 100644
--- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
@@ -942,6 +942,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
 fail:
 	kfree(validation_state.branch_targets);
 	if (validated_shader) {
+		kfree(validated_shader->uniform_addr_offsets);
 		kfree(validated_shader->texture_samples);
 		kfree(validated_shader);
 	}
-- 
2.11.0




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