On Wed, 2 Oct 2013, David Herrmann wrote: > The input core has an internal spinlock that is acquired during event > injection via input_event() and friends but also held during FF callbacks. > That means, there is no way to share a lock between event-injection and FF > handling. Unfortunately, this is what is required for wiimote state > tracking and what we do with state.lock and input->lock. > > This deadlock can be triggered when using continuous data reporting and FF > on a wiimote device at the same time. I takes me at least 30m of > stress-testing to trigger it but users reported considerably shorter > times (http://bpaste.net/show/132504/) when using some gaming-console > emulators. > > The real problem is that we have two copies of internal state, one in the > wiimote objects and the other in the input device. As the input-lock is > not supposed to be accessed from outside of input-core, we have no other > chance than offloading FF handling into a worker. This actually works > pretty nice and also allows to implictly merge fast rumble changes into a > single request. > > Due to the 3-layered workers (rumble+queue+l2cap) this might reduce FF > responsiveness. Initial tests were fine so lets fix the race first and if > it turns out to be too slow we can always handle FF out-of-band and skip > the queue-worker. > > Cc: <stable@xxxxxxxxxxxxxxx> # 3.11+ > Reported-by: Thomas Schneider > Signed-off-by: David Herrmann <dh.herrmann@xxxxxxxxx> Applied, thanks David. -- Jiri Kosina SUSE Labs -- To unsubscribe from this list: send the line "unsubscribe stable" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html