On Wed, Nov 23, 2016 at 02:08:48PM +0100, Daniel Vetter wrote: > On Wed, Nov 23, 2016 at 02:00:46PM +0100, Peter Zijlstra wrote: > > On Wed, Nov 23, 2016 at 12:25:22PM +0100, Nicolai Hähnle wrote: > > > From: Nicolai Hähnle <Nicolai.Haehnle@xxxxxxx> > > > > > > Fix a race condition involving 4 threads and 2 ww_mutexes as indicated in > > > the following example. Acquire context stamps are ordered like the thread > > > numbers, i.e. thread #1 should back off when it encounters a mutex locked > > > by thread #0 etc. > > > > > > Thread #0 Thread #1 Thread #2 Thread #3 > > > --------- --------- --------- --------- > > > lock(ww) > > > success > > > lock(ww') > > > success > > > lock(ww) > > > lock(ww) . > > > . . unlock(ww) part 1 > > > lock(ww) . . . > > > success . . . > > > . . unlock(ww) part 2 > > > . back off > > > lock(ww') . > > > . . > > > (stuck) (stuck) > > > > > > Here, unlock(ww) part 1 is the part that sets lock->base.count to 1 > > > (without being protected by lock->base.wait_lock), meaning that thread #0 > > > can acquire ww in the fast path or, much more likely, the medium path > > > in mutex_optimistic_spin. Since lock->base.count == 0, thread #0 then > > > won't wake up any of the waiters in ww_mutex_set_context_fastpath. > > > > > > Then, unlock(ww) part 2 wakes up _only_the_first_ waiter of ww. This is > > > thread #2, since waiters are added at the tail. Thread #2 wakes up and > > > backs off since it sees ww owned by a context with a lower stamp. > > > > > > Meanwhile, thread #1 is never woken up, and so it won't back off its lock > > > on ww'. So thread #0 gets stuck waiting for ww' to be released. > > > > > > This patch fixes the deadlock by waking up all waiters in the slow path > > > of ww_mutex_unlock. > > > > > > We have an internal test case for amdgpu which continuously submits > > > command streams from tens of threads, where all command streams reference > > > hundreds of GPU buffer objects with a lot of overlap in the buffer lists > > > between command streams. This test reliably caused a deadlock, and while I > > > haven't completely confirmed that it is exactly the scenario outlined > > > above, this patch does fix the test case. > > > > > > v2: > > > - use wake_q_add > > > - add additional explanations > > > > > > Cc: Peter Zijlstra <peterz@xxxxxxxxxxxxx> > > > Cc: Ingo Molnar <mingo@xxxxxxxxxx> > > > Cc: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> > > > Cc: Maarten Lankhorst <maarten.lankhorst@xxxxxxxxxxxxx> > > > Cc: dri-devel@xxxxxxxxxxxxxxxxxxxxx > > > Cc: stable@xxxxxxxxxxxxxxx > > > Reviewed-by: Christian König <christian.koenig@xxxxxxx> (v1) > > > Signed-off-by: Nicolai Hähnle <nicolai.haehnle@xxxxxxx> > > > > Completely and utterly fails to apply; I think this patch is based on > > code prior to the mutex rewrite. > > > > Please rebase on tip/locking/core. > > > > Also, is this a regression, or has this been a 'feature' of the ww_mutex > > code from early on? > > Sorry forgot to mention that, but I checked. Seems to have been broken > since day 1, at least looking at the original code the wake-single-waiter > stuff is as old as the mutex code added in 2006. More details: For gpu drivers this was originally working, since the ww_mutex implementation in ttm did use wake_up_all. So need to add a Fixes: 5e338405119a ("drm/ttm: convert to the reservation api") -- Daniel Vetter Software Engineer, Intel Corporation http://blog.ffwll.ch -- To unsubscribe from this list: send the line "unsubscribe stable" in the body of a message to majordomo@xxxxxxxxxxxxxxx More majordomo info at http://vger.kernel.org/majordomo-info.html