Patch "drm/udl: fix line iterator in damage handling" has been added to the 4.7-stable tree

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This is a note to let you know that I've just added the patch titled

    drm/udl: fix line iterator in damage handling

to the 4.7-stable tree which can be found at:
    http://www.kernel.org/git/?p=linux/kernel/git/stable/stable-queue.git;a=summary

The filename of the patch is:
     drm-udl-fix-line-iterator-in-damage-handling.patch
and it can be found in the queue-4.7 subdirectory.

If you, or anyone else, feels it should not be added to the stable tree,
please let <stable@xxxxxxxxxxxxxxx> know about it.


>From 90fd68dcf9a763f7e575c8467415bd8a66d073f4 Mon Sep 17 00:00:00 2001
From: David Herrmann <dh.herrmann@xxxxxxxxx>
Date: Fri, 23 Sep 2016 12:36:02 +0200
Subject: drm/udl: fix line iterator in damage handling
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit

From: David Herrmann <dh.herrmann@xxxxxxxxx>

commit 90fd68dcf9a763f7e575c8467415bd8a66d073f4 upstream.

The udl damage handler is supposed to render 'height' lines, but its
iterator has an obvious typo that makes it miss most lines if the
rectangle does not cover 0/0.

Fix the damage handler to correctly render all lines.

This is a fallout from:

    commit e375882406d0cc24030746638592004755ed4ae0
    Author: Noralf Trønnes <noralf@xxxxxxxxxxx>
    Date:   Thu Apr 28 17:18:37 2016 +0200

        drm/udl: Use drm_fb_helper deferred_io support

Tested-by: poma <poma@xxxxxxxxx>
Reviewed-by: Daniel Vetter <daniel.vetter@xxxxxxxx>
Signed-off-by: David Herrmann <dh.herrmann@xxxxxxxxx>
Reviewed-by: Eric Engestrom <eric.engestrom@xxxxxxxxxx>
Signed-off-by: Dave Airlie <airlied@xxxxxxxxxx>
Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>

---
 drivers/gpu/drm/udl/udl_fb.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

--- a/drivers/gpu/drm/udl/udl_fb.c
+++ b/drivers/gpu/drm/udl/udl_fb.c
@@ -122,7 +122,7 @@ int udl_handle_damage(struct udl_framebu
 		return 0;
 	cmd = urb->transfer_buffer;
 
-	for (i = y; i < height ; i++) {
+	for (i = y; i < y + height ; i++) {
 		const int line_offset = fb->base.pitches[0] * i;
 		const int byte_offset = line_offset + (x * bpp);
 		const int dev_byte_offset = (fb->base.width * bpp * i) + (x * bpp);


Patches currently in stable-queue which might be from dh.herrmann@xxxxxxxxx are

queue-4.7/drm-udl-fix-line-iterator-in-damage-handling.patch
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