Patch "drm/vc4: Fix overflow mem unreferencing when the binner runs dry." has been added to the 4.7-stable tree

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This is a note to let you know that I've just added the patch titled

    drm/vc4: Fix overflow mem unreferencing when the binner runs dry.

to the 4.7-stable tree which can be found at:
    http://www.kernel.org/git/?p=linux/kernel/git/stable/stable-queue.git;a=summary

The filename of the patch is:
     drm-vc4-fix-overflow-mem-unreferencing-when-the-binner-runs-dry.patch
and it can be found in the queue-4.7 subdirectory.

If you, or anyone else, feels it should not be added to the stable tree,
please let <stable@xxxxxxxxxxxxxxx> know about it.


>From 9326e6f25574bbb8bd48206d245654780e3fd665 Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@xxxxxxxxxx>
Date: Tue, 26 Jul 2016 13:47:14 -0700
Subject: drm/vc4: Fix overflow mem unreferencing when the binner runs dry.

From: Eric Anholt <eric@xxxxxxxxxx>

commit 9326e6f25574bbb8bd48206d245654780e3fd665 upstream.

Overflow memory handling is tricky: While it's still referenced by the
BPO registers, we want to keep it from being freed.  When we are
putting a new set of overflow memory in the registers, we need to
assign the old one to the last rendering job using it.

We were looking at "what's currently running in the binner", but since
the bin/render submission split, we may end up with the binner
completing and having no new job while the renderer is still
processing.  So, if we don't find a bin job at all, look at the
highest-seqno (last) render job to attach our overflow to.

Signed-off-by: Eric Anholt <eric@xxxxxxxxxx>
Fixes: ca26d28bbaa3 ("drm/vc4: improve throughput by pipelining binning and rendering jobs")
Signed-off-by: Greg Kroah-Hartman <gregkh@xxxxxxxxxxxxxxxxxxx>

---
 drivers/gpu/drm/vc4/vc4_drv.h |    9 +++++++++
 drivers/gpu/drm/vc4/vc4_irq.c |    4 +++-
 2 files changed, 12 insertions(+), 1 deletion(-)

--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -321,6 +321,15 @@ vc4_first_render_job(struct vc4_dev *vc4
 				struct vc4_exec_info, head);
 }
 
+static inline struct vc4_exec_info *
+vc4_last_render_job(struct vc4_dev *vc4)
+{
+	if (list_empty(&vc4->render_job_list))
+		return NULL;
+	return list_last_entry(&vc4->render_job_list,
+			       struct vc4_exec_info, head);
+}
+
 /**
  * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
  * setup parameters.
--- a/drivers/gpu/drm/vc4/vc4_irq.c
+++ b/drivers/gpu/drm/vc4/vc4_irq.c
@@ -83,8 +83,10 @@ vc4_overflow_mem_work(struct work_struct
 
 		spin_lock_irqsave(&vc4->job_lock, irqflags);
 		current_exec = vc4_first_bin_job(vc4);
+		if (!current_exec)
+			current_exec = vc4_last_render_job(vc4);
 		if (current_exec) {
-			vc4->overflow_mem->seqno = vc4->finished_seqno + 1;
+			vc4->overflow_mem->seqno = current_exec->seqno;
 			list_add_tail(&vc4->overflow_mem->unref_head,
 				      &current_exec->unref_list);
 			vc4->overflow_mem = NULL;


Patches currently in stable-queue which might be from eric@xxxxxxxxxx are

queue-4.7/drm-vc4-fix-oops-when-userspace-hands-in-a-bad-bo.patch
queue-4.7/drm-vc4-use-drm_free_large-on-handles-to-match-its-allocation.patch
queue-4.7/drm-vc4-fix-overflow-mem-unreferencing-when-the-binner-runs-dry.patch
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